BPM: BULLETS PER MINUTE Complete Guns/Weapons Guide

This guide is an exhaustive list of all gun stats and how each gun works. For all BPM: Bullets Per Minute players check out this post regarding a complete guide for all guns and weapons.


BPM: Bullets Per Minute Full Guide For All Guns/Weapons

INTRO

Damage: Graded from Very Low to Very High, usually based on time to kill medium-sized enemies (without upgrades).

  • Very Low: Requires 3+ shots to kill medium enemies.
  • Low: Requires 3 shots to kill medium enemies.
  • Medium: Requires 2 shots to kill medium enemies
  • High: Requires 1 shot to kill medium enemies
  • Very High: Can even kill some strong enemies with 1 shot without upgrades.

Range: Graded from Very Low to Very High. Note: We based this off of the distance the weapons’ projectiles/bullets travel before they ‘disappear’ and become ineffective or the game displays the Out of Range text. We did NOT base this figure on the range of the auto-aim, though in many cases the distances are the same.


PISTOL

Goll’s default weapon, and the weakest, most basic gun in the game.
Damage: Low
Range: Low
Fire Rate: 1 per half-beat
Clip Size: 8
Reload Mechanic: 2 clicks to reload.


REVOLVER

Freyr’s default weapon. Stronger than the basic pistol, but takes much longer for a full reload.
Damage: Medium
Range: Medium
Fire Rate: 1 per half-beat
Clip Size: 6
Reload Mechanic: 1 click opens the cylinder, each bullet must be loaded individually. Minimum of 7 clicks for a full reload with no clip size upgrades.


SUBMACHINE GUN

Burst fire SMG with low damage per shot, but high fire rate and capacity.
Damage: Very Low
Range: Low
Fire Rate: 3 per half-beat
Clip Size: 21
Reload Mechanic: 2 clicks to reload


SHOTGUN PISTOL

Hildr’s default weapon. Semi-automatic shotgun. Has some decent range but does more damage up close, the more pellets hit the target, so I’ve listed it at the “low” range.
Damage: Medium
Range: Low
Fire Rate: 1 per half-beat
Clip Size: 4
Reload Mechanic: 3 clicks to reload.


PUMP-ACTION SHOTGUN

Every other shot will pump the shotgun. As with the other shotguns, deals more damage the more pellets hit.
Damage: High
Range: Low
Fire Rate: 1 per beat (if pumped in the half-beat between shots)
Clip Size: 6
Reload Mechanic: 3 clicks to reload


DOUBLE-BARREL SHOTGUN

Odr’s default weapon. Technically has the same range as the other shotguns, but has a much higher spread and most effective at point-blank, so I’ve listed it as “Very Low” range.
Damage: Very High
Range: Very Low
Fire Rate: 1 per half-beat
Clip Size: 2
Reload Mechanic: 2 clicks to reload


MAGIC

Njord’s default (and only) weapon. Not accessible to the other Valkyries.
Damage: Low
Range: Very High
Fire Rate: 1 per half-beat
Clip Size: Infinite
Reload: None


QUAD REVOLVER

A quad barrel revolver. Has a smaller capacity than the basic revolver and less range, but more powerful and doesn’t need to be reloaded one bullet at a time.
Damage: High
Range: Short
Fire Rate: 1 per half-beat
Clip Size: 4
Reload Mechanic: 3 clicks to reload


LEVER-ACTION RIFLE

Long-range weapon. Functions similarly to the pump-action shotgun, in that the lever must be worked between shots, and reloads in a manner similar to the Revolver.
Damage: High
Range: High
Fire Rate: 1 per beat (if the lever is worked in the half-beat between shots)
Clip Size: 6
Reload Mechanic: 1 click prepares the gun for reloading. Each bullet must be loaded individually. Minimum of 7 clicks for a full reload with no clip size upgrades.


CHAINGUN

GRENADE LAUNCHER

Fires grenades with a slight arc. Grenades explode a half-beat after they’re fired.
Damage: Very High
Range: Low
Fire Rate: 1 per beat
Clip Size: 6
Reload Mechanic: 3 clicks to reload.


ROCKET LAUNCHER

Launches projectiles that explode on impact with surface or enemies, dealing splash damage. Rockets will home in on nearby targets marked by auto-aim. Reloads similarly to the revolver. Can be used to rocket jump.
Damage: Very High
Range: Very High
Fire Rate: 1 per beat
Clip Size: 6
Reload Mechanic: 1 click prepares the gun for reloading. At this point each rocket must be loaded individually by clicking the reload key again. Minimum of 7 clicks for a full reload with no clip size upgrades.


ENERGY CANNON

High powered, accurate cannon with (as far as I can tell) unlimited range. Note: The projectiles appear to explode on impact with an enemy, but the explosion doesn’t do any actual damage to nearby enemies.
Damage: Very High
Range: Very High
Fire Rate: 1 per beat
Clip Size: 3
Reload Mechanic: 3 clicks to reload


ENERGY MAGNUM

Strong, but has a delayed shot. Will fire 1 beat after the trigger is pulled.
Damage: Very High
Range: Very High
Fire Rate: 1 every two beats (due to the delayed firing mechanism).
Clip Size: Infinite
Reload Mechanic: None


PLASMA LAUNCHER

Similar to the rocket launcher, but with infinite ammo and can’t home in on targets. Can be used to rocket jump.
Damage: Very High
Range: Very High
Fire Rate: 1 per beat
Clip Size: Infinite
Reload Mechanic: None


BLASTER

Rare, highly powerful weapon.
Damage: Very High
Range: Very High
Fire Rate: 1 per half-beat
Clip Size: Infinite
Reload Mechanic: None, but can overheat if fired too rapidly (signified by the small light on the side of the gun becoming brighter and brighter, until it turns Red). Overheat lasts 2 and a half beats.


That’s all we are sharing today in BPM: BULLETS PER MINUTE Complete Guns/ Weapons Guide. If there is anything you want to add please feel free to leave a comment below and we’ll see you soon.

Credit to Raidey

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