This guide provides a console commands list in Crusader Kings III. It will show you how to access the console and use console commands. Read on!
Crusader Kings 3: How To Access Console And Use Commands
To open the console
- Go to Preferences
- Go to Set Launch Options
- Enter “-debug_mode”
- Now start a run and push the ‘ key
Console Commands List
NOTE: Simply type in the search box if you want to find a specific console command (s). Side scrolling is enabled so just hit the right and left arrows to navigate horizontally.
Scope Command Alias Parameter Parameter Description Character add_artifact Adds an artifact to the given character Character get_all_artifacts Give all artifacts to target character, or the players character if no target is specified Character destroy_artifact Removes an artifact from the given character, destroying it Character add_diplomacy Modifies the base of a characters diplomacy attribute Character add_intrigue Modifies the base of a characters intrigue attribute Character add_learning Modifies the base of a characters learning attribute Character add_martial Modifies the base of a characters martial attribute Character add_stewardship Modifies the base of a characters stewardship attribute Character add_offmap_currency Gives the player currency with the specified offmap power. For example, to add grace with China: add_offmap_currency offmap_china 5000 Character add_trait Adds a trait to the character. Opposites traits are checked. Trait names are all lower case. If no character ID is inputted, the trait will be given to the character you are currently playing instead. The same thing also proves true with the remove_trait command. Character remove_trait Removes a trait from the character Character add_modifier Adds a modifier to a character Character remove_modifier Removes a modifier from a character Character age Modifies a characters age Character banish Banishes a character Character capital Moves player capital to province Character clr_moved_capital Clears the moved capital-flag of a character. Character cash wealth Adds gold to the player (default 5000). Putting a before the amount will subtract that amount instead. Character claim Gives a claim to yourself or another character Character coalition Character council_positions Shows the ai scores of each council position Character clr_focus Clears the focus of the player character Character culture Sets a characters culture Character decadence Modifies the Decadence of the players Dynasty relative to unmodified decadence Character decision Executes a decision Character die Die a natural death Character enforce_peace Triggers the enforce peace mechanic in the players realm. Council must be empowered, other requirements are waived. Character liege_enforce_peace Triggers the enforce peace mechanic in the players lieges realm. Council must be empowered, other requirements are waived. Character enable_ambition Allows a character to pick a new ambition Character event Executes an event for yourself or for another character or province Debug testevent Tests an event without triggering it Character favor_get Get a favor from character Character favor_grant Grant a favor to a character Character gfx_culture Sets a characters gfx culture based on default graphical_culture of a culture Character give_birth Forces a pregnant character to instantly give birth Character give_title Gives a title to a character Character infamy Modifies the player characters threat Character imprison Imprisons a character by another character Character join_society Join a society. Valid society names are: monastic_order_benedictine, monastic_order_dominican, monastic_order_orthodox, monastic_order_nestorian, monastic_order_monophysite, monastic_order_hindu, monastic_order_buddhist, monastic_order_jain, hermetics, the_assassins, the_satanists, the_trollcrafters, the_cult_of_kali, the_cold_ones, the_plaguebringers, and secret_religious_society_ Character leave_society Leave a society Character log_missing_adjectives Logs any title that has no adjective loc key defined (E.G., if the title k_title is defined, but no loc k_title_adj is defined) Character kill Kills a character Character kill_yourself Kills your character. Does not work (Not today QA!). Use die instead. Character move Moves a character to a characters court Character neg_opinion Adds a negative opinion between two characters Character nickname Gives a character or the player a nickname Character piety Adds piety to the player (default 5000) Character play Switches to play a character (WARNING: This deletes and resets the chronicle of your current character each time you switch.) Character prestige Adds prestige to the player (default 5000) Character run Executes script commands from a text file. The file must be in the Documents/Paradox Interactive/Crusader Kings 2/ folder (as appropriate for your OS). Commands will be executed in the scope of the players character. Character score Adds score to the player (default 5000) Character techpoints Adds 1000 technology points of each type to the player Character max_tech Maxes out tech in all provinces, or in specified province Character recalc_succ Recalculate the succession for a character or the player Character religion Sets a characters religion or player if character not supplied Character secret_religion Sets a characters secret religion. Character set_government Changes government to specified type (accepted inputs are merchant_republic_government, nomadic_government, feudal_government, theocracy_government, tribal_government, republic_government, muslim_government, theocratic_feudal_government, chinese_imperial_government, confucian_bureaucracy, order_government, roman_imperial_government) Character titleowner Reports or sets the holder of a title. Does not include tribal capital holdings. Character validate_government Validates government of a character Character validate_laws Validates the laws of a characters primary holding Character validate_lieges Validates the liege of a title Character set_char_flag Sets a flag for a character Character clr_char_flag Clears a flag from a character Character set_society_grandmaster Sets the grandmaster of the society youre in to the given character Character show_all_societies Shows all societies in list of society view Character society_rank_up Ranks player up in society (default 1) Character society_rank_down Ranks player down in society (default 1) Character society_currency Adds society currency to the player (default 5000) Character quickbuild Players constructions are finished immediately Character usurp Sets a title to be usurped by a character; if title currently does not exist, creates the title instead. Global activate_artifacts All artifacts are always active regardless of activation triggers. Disabled as of at least 3.0.0. Global allow_laws Toggles the ability to change laws freely Global real_fathers Shows the true fathers in the family tree Global charinfo debug_mode Adds debugging information to character, title and event tooltips Reveals your spouses other lovers Global de_jure_counties Shows de jure counties map mode Global discover_plots Toggles auto plot discovery Global fow Turns off fog of war in a province or in general Global game_speed Sets the game speed, from 0 to 4 Global game_paused Toggles/sets the game paused state, argument must be lowercase Global get_offmap_holder Displays the name and character id of the current holder of an offmap power Global set_offmap_status Sets the status of the specified offmap power (e.g. china_stable, china_unrest
) Global set_offmap_policy Sets the policy of the specified offmap power (e.g. china_open, china_isolationist, china_expansionist) Global kill_offmap_ruler Kills the ruler specified offmap power Global kill_offmap_dynasty Kills the ruler specified offmap power, and generates a new one of a different dynasty Global manpower Adds nomadic manpower to a nomad player character (default 5000) Global population Adds nomadic population to a nomad player character (default 5000) Global marry_anyone Toggles the ability to marry anyone Global morehumans humans Adds more humans Global neg_diplo Toggles the ability to send diplomatic messages that will be refused Global nextsong Changes the currently playing soundtrack Global listsongs Shows all available songs Global outbreak Starts specified disease outbreak in a random province. Black Death may only start in Kundina and Jiuquan Global plots_known Toggles all plots to always be known Global recalc_council Will recalc the council positions of each council member Global reload_succession_voting Reloads succession voting patterns Global set_flag Sets a global flag Global clr_flag Clears a global flag Global set_prov_flag Sets a flag for a province Global clr_prov_flag Clears a flag from a province Global validate_cultural_names Validates cultural title names Global spawn_disease Spawn specified disease in chosen province. Black Death will start in either Kundina or Jiuquan None character_stats Displays various game statistics, such as number of characters, plots, and fertility. None dynasty_stats Displays various dynasty statistics, including the number of unique dynasties and how many historical dynasties have died off. None destroy_settlement Destroys a holding. Takes a barony title (b_ None murder One character attempts to murder another. Takes two more optional arguments: [ None pollinate Impregnates a character by another character None cuckoo Impregnates a character by another character, father unknown None revolt Starts a Revolt in a province None succ Changes the succession type (WARNING: Dangerous). Valid values: gavelkind, elective_gavelkind, tanistry, seniority, primogeniture, feudal_elective, ultimogeniture, turkish_succession, papal_succession, appointment, open_elective, catholic_bishopric, patrician_elective, nomad_succession, offmap_succession None add_lover Makes a character the lover of another character None add_friend Makes the character your friend None remove_friend Removes the character as your friend None add_rival Makes a character your rival None remove_rival Removes the character as your rival None flip_mapmodes Cycles to the next map mode each day None province_religion prov_rel Sets a provinces religion None run_commands_from_file rcff, runcmdff Reads a file where each line is executed as a console command Debug clear Clears the console Debug debug_ai recalc (OPTIONAL) Displays AI strategy for a character (empty ID to turn off) Debug debug_aistrength Prints some AI Strength data Debug debug_assert Toggles asserts on/off Debug debug_bloom Toggles Bloom on/off Debug debug_borders Toggles Borders on/off Debug debug_crash Force game to crash Debug debug_citysprawl Toggles Citysprawl on/off Debug debug_dumpevents Dump Event data to dump_events.txt Debug debug_events Start Counting events Debug debug_hires Toggles Terrain Hires mode on/off Debug debug_info Toggles Debug info Debug debug_lines Toggles Debuglines Debug debug_lockcamera Toggles Camera locked on/off Debug debug_name Generates names for provinces Debug debug_nogui Toggles GUI on/off Debug debug_nomen noman, nomen, nm Toggles Nomen Debug debug_nomouse Toggles mouse scrollwheel on/off Debug debug_postfx Toggles PostFX on/off Debug debug_rivers Toggles Rivers on/off Debug debug_sky Toggles Sky on/off Debug debug_smooth Toggle framesmoothing Debug debug_terrain Toggles Terrain on/off Debug debug_textures Writes Texture info to application debug log Debug debug_ti Toggles Terra Incognita on/off Debug debug_tooltip Toggles Tooltips on/off Debug debug_trees Toggles Trees on/off Debug debug_triggerassert Force game to throw an assert Debug debug_volume Modifies music volume Debug debug_water Toggles Water on/off Debug debug_wireframe Toggles forced wireframe on/off Debug debug_yesmen yesman, yesmen, ym Toggles Yesmen; the AI will accept all diplomatic offers from the user. For example, request invasions from the Pope. Debug debug_zoom Zooms in the game Debug eventinfo Prints the number of running events (adds debug info to character status info) Debug guibounds gui Toggles GUI bounds debug Debug fullscreen Toggles fullscreen Debug hello Opens the character screen or title screen Debug help Print out all console commands or a specific command description Debug helplog Print out all console commands to game.log Debug noai Toggles AI Debug numcoas Prints the number of used coat of arms Debug observe Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms. Debug print_player_events Print all player events to player_events.txt Debug print_ai_events Print all ai events to ai_events.txt Debug print_global_flags pgf Print all global flags Debug print_global_variables print_global_vars, pgv Print all global variables Debug print_holding_numbers Prints the number of holdings defined for each non-wasteland county, sorted by # of holdings. Useful if you want to ensure all counties can support up to 7 slots. Debug print_randomlog Dumps content of the randomlog to randomlog.log Debug refresh_portraits Sets all character portraits to be refreshed asap Debug reload Reloads the gui or lua file Debug reloadevents Reloads the event database Debug reloadfx map/mapname/postfx or *.fx filename Reloads the shader Debug reloadgovernmentflavor Reloads the government flavor Debug reloadinterface Reloads the entire interface Debug reloadloc Reloads the localisation Debug reloadpositions Reloads the council position database Debug reloadtexture Reloads the specified texture Debug save_without_ironman Saves the current game without Ironman Debug spawnactor Debug timer Prints out debug timing info Debug timer_start Starts debug timing Debug timer_restart Restarts (resets and starts) debug timing Debug timer_reset Resets debug timing Debug timer_stop Stops debug timing Debug timer_dump Dumps debug timing info Debug ct Puts timer info in clipboard Debug version Print out current version of the game Debug window wnd Opens or closes the specified window Debug wipe_achievements Wipe out all CK2 Steam achievements.
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Credit to Magosuee