Fobia – St. Dinfna Hotel | Post Processing Deactivation Guide

In Fobia – St. Dinfna Hotel, you can travel through time to explore an opulent hotel and learn about a fanatical cult’s dark past and your part in their schemes.

Since this game uses the UE4 Engine, you may turn off features like Motion Blur, Depth of Field, Film Grain, and other similar ones by editing the Engine.ini file.

I’ll cover how to turn off post-processing features including Motion Blur, Depth of Field, Bloom, Film Grain, Image Sharpening, Chromatic Aberration, and Lens Flares in this guide.

Additionally, I’ll talk about how to fix the high gamma (washed-out look) problem from the game’s initial release.


Post Processing Deactivation Guide For Fobia – St. Dinfna Hotel

The St. Dinfina Hotel is located in Treze Trilhas and is an opulent location that is the focus of many legends, including ghostly activity and inexplicable disappearances.

Following a tip from his friend Stephanie, aspiring journalist Roberto Leite Lopes makes the trip to Santa Catarina in the hopes of breaking the story.

When reality is turned upside down as a result of his discovery of a camera that displays alternate timelines, a fanatical cult, human experimentation, and apparitions roaming the corridors, his investigative talents will be needed not only to find the truth but also to survive.

As the past, present, and future converge, solve puzzles and scour the environment for anything to halt their search.

How To Find Engine.ini File And Edit It

1. The file’s location (copy it and paste it into Windows Explorer):

  • %localappdata%\Fobia\Saved\Config\WindowsNoEditor

2. Open “Engine.ini” in your preferred text editor (Notepad++ is my choice).

3. Copy this and paste it at the bottom of the opened file without deleting anything else there (for an explanation, see below):

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[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0

4. Save the file, then.

5. Make “Engine.ini” file read-only (optional).

6. Start the game and start playing.

Effect Of The Changes

r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
— For disabling Motion Blur

r.DepthOfFieldQuality=0
— For disabling DoF

r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
— For disabling Chromatic Abberation

r.DefaultFeature.Bloom=0
r.BloomQuality=0
— For disabling Bloom

r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
— For disabling Lensflares

r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
— For disabling film grain

r.Tonemapper.Sharpen=0
— For disabling image sharpening

You are free to adopt what you want and disregard what you don’t. By increasing the value of r.Tonemapper. Sharpen, you can sharpen the image through post-processing. 

Washed Out Look

To fix the issue with the washed-out appearance, reopen the file and add the following at the end (my configuration right now):

r.Color.Max=0.3
r.Color.Mid=0.2
r.Color.Min=0

Engine-Default values would be (or you could just remove them for default values in games):

r.Color.Max=1.0
r.Color.Mid=0.5
r.Color.Min=0

I experimented with different values by increasing r.Color.Max and decreasing r.Color.Mid, but it always came out either too dark or too washed out.

I decided that bringing the values closer together was the best approach to have a non-washed-out look and still be able to see things because the game is already quite dark. Gamma in-game is still set to 2.2. I hope the developers release a patch to address this problem.

I’m not a software engineer and don’t have a thorough understanding of the UE4 engine, so feel free to submit your values after experimenting. I’m keen to receive better results from anyone.

Enjoy the game!


Last Updated on July 9, 2022

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