Mortal Kombat (MK) 11: AI Build Setup Guide (Updated)

MK11 ai build setup behaviour character list

This guide is a complete list of all character AI setups you can do for Mortal Kombat (MK): 11. In this game, the basic knowledge of setting up or building AI, for AI vs AI battles and towers, becomes important in order to get those coveted rewards. In such situations, the right proportions of Skill points/Behaviour will either make or break the fight.

SO, in this  guide I will help you to arrange and/or distribute the skill points provided by the game to fine-tune your AI for such situations to get the most out of them. Expand the table of contents below, to see full list.

  This Post Has Been Updated Recently!


MK 11 AI Build Setup Guide (Updated Nov. 30, 2021)

How To Use/Enable The AI in MK11 ⇓

  • After entering the Battle screen on Konquer tile, and picking a tower to fight with, select a character and you will see an option to toggle AI ON or OFF. Simply hit the indicated key to toggle the AI on and you should be good to go.
  • For AI battles, as the name suggests you will already have them equipped so select them straight away and get to battle with others. Basically, you can customize AI in the Kustomize tab in MK11 and going over to the Character Tile, and then tabbing over to Abilities Tab.

How To Use a Preset in MK11 ⇓

  • In order to select the given pre-sets below, Go to the Abilities Tab and Select the option “USE A PRESET” as shown below:

 


MK 11: AI Build Setup Guide  + Character List⏬

  • Click on the Underlined pre-set names below, to view images
  • I sorted the list in alphabetical order for ease of reading. Expand Table of content by clicking “show” above.
  • For ease of searching, use the table of the content above, or press CTRL+F on your desktop and search for a specific word.

 

BARAKA

 

Marauder

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Gutted / Baraka Barrage

Bone Picker

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Blood Lunge / Spine Burst

Berserker

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

CASSIE CAGE

 

Digital Soldier

  • AI Behavior: 3 Grappling / 27 Kombos / 30 Reversal
  • Abilities: (Air) Bullet Barrage / Kneecappin’ / Flippin’ Out

Yaas Queen

  • AI Behavior: 3 Grappling / 27 Kombos / 30 Reversal
  • Abilities: BLB-118 Energy Burst / Shoulder Charge

Sups OD

  • AI Behavior: 2 Grappling / 2 Rushdown / 23 Kombos / 30 Reversal / 2 Zoning / 1 Runaway

The Mixup

  • AI Behavior: 3 Grappling / 27 Kombos / 30 Reversal
  • Abilities: Kneecappin’/Shoulder Charge/BLB-118 Bitchin’ Bubble

CETRION

 

Force of Nature  

  • AI Behavior: 2 Grappling / 5 Rushdown / 23 Kombos / 30 Reversal
  • Abilities: Earthquake / Delay Boulder Bash / Shattering Boulder

Spring Cleaning

  • AI Behavior: 10 Grappling / 20 Kombos / 25 Reversal / 5 Zoning
  • Abilities: Geyser / H2 P0rt

Born Again

  • AI Behavior: 5 Grappling / 5 Rushdown / 30 Kombos / 20 Reversal

Avatar State

  • AI Behavior: 2 Grappling / 25 Kombos / 25 Reversal / 8 Zoning
  • Abilities: Earthquake/H2 P0rt/Deadly Winds

D’VORAH

 

Buzzed

  • AI Behavior: 6 Grappling / 27 Kombos / 27 Reversal
  • Abilities: (Air) Ticking Time Bug / Strepsiptera / Parasite

Arachnophobia

  • AI Behavior: 6 Grappling / 27 Kombos / 27 Reversal
  • Abilities: Widow’s Kiss / Strepsiptera

Kreepy Krawler

  • AI Behavior: 6 Grappling / 27 Kombos / 27 Reversal

Brood Motha

  • AI Behavior: 6 Grappling / 27 Kombos / 27 Reversal
  • Abilities: Parasite/Flippin’ Out/Deadly Swarm

ERRON BLACK

 

52 Kard Pickup

  • AI Behavior: 2 Grappling / 7 Rushdown / 23 Kombos / 28 Reversal
  • Abilities: Enhanced Locked and Loaded / Outworld Gunslinger / Scud Shot

Barking Irons

  • AI Behavior: 18 Rushdown / 12 Kombos / 30 Reversal
  • Abilities: Cattle Toss / TNT Toss / Enhanced Rattle Snake Slide

Locked N’ Loaded

  • AI Behavior: 12 Grappling / 9 Rushdown / 21 Kombos / 18 Reversal 

The Peacemaker

  • AI Behavior: 18 Rushdown / 12 Kombos / 30 Reversal

FROST (DLC/UNLOCKABLE)

 

Frost-Byte

  • AI Behavior: 6 Grappling / 4 Kombos / 30 Reversal / 20 Zoning
  • Abilities: Cryogenic Crown / Arctic Barrage

Ice Machine

  • AI Behavior: 6 Grappling / 3 Rushdown / 27 Kombos
  • Abilities: Auger Lunge / Glacier Calving / Microburst

Artic Anarchy

  • AI Behavior: 6 Grappling / 3 Rushdown / 24 Kombos / 27 Reversal

Glacial Grooves

  • AI Behavior: 20 Reversal / 30 Zoning / 10 Runaway
  • Abilities: Ice Auger, Glacier Calving, Core Overload

FUJIN

Fujin

Downburst

  • AI Behaviour: 9 Grappling / 21 Rushdown / 27 Kombos / 3 Reversal

Kloud Walker

  • AI Behaviour: 9 Grappling / 21 Rushdown / 27 Kombos / 3 Reversal

Cyclone

  • AI Behaviour: 3 Grappling / 21 Kombos / 27 Reversal / 6 Zoning / 3 Runaway

Wind Chill

  • AI Behaviour: 15 Kombos / 30 Reversal / 12 Zoning / 3 Runaway
  • Abilities: Pressure Bomb, Warped Needle, Jet Stream

GERAS

 

Balanced Build: 22 Grappling /13 Rushdown /20 Kombos /5 Reversal 

New Era

  • AI Behavior: 9 Grappling / 3 Rushdown / 18 Kombos / 27 Reversal / 3 Zoning
  • Abilities: Stepping It Back / Sand Pillar

Infinite Warden

  • AI Behavior: 6 Grappling / 24 Kombos / 27 Reversal / 3 Zoning
  • Abilities: Quick Sand / Gauntlet Of The Ages / Bed Of Spikes

Eternal

  • AI Behavior: 6 Grappling / 24 Kombos / 27 Reversal / 3 Zoning

Hand of Time

  • AI Behavior: 22 Grappling /13 Rushdown /20 Kombos / 5 Reversal
  • Abilities: Reawakened, Shifting Sands

JACQUI BRIGGS

 

1st Round KO

  • AI Behavior: 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal
  • Abilities: Lethal Clinch / Cybernetic Override / Robo Grappler

Next Gen

  • AI Behavior: 14 Rushdown / 6 Kombos / 30 Reversal / 10 Zoning
  • Abilities: Grenade Launcher / (Air) Dive Bomb / Tech-Dome

Upgraded

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

Snitchy Stitches

  • AI Behavior: 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversals
  • Abilities: Lethal Clinch, Hyper Knee, Robo Grappler

JADE

 

Emerald Defender

  • AI Behavior: 3 Grappling / 21 Kombos / 21 Reversal / 9 Zoning / 6 Runaway 
  • Abilities: Upward Razor-Rang / Edenian Spark / (Air) Razor-Rang

Jaded

  • AI Behavior: 6 Grappling / 9 Rushdown / 24 Kombos / 21 Reversal
  • Abilities: Pole Vault / Pole Vault Cancel / Amplify Blazing Nitro Kick

Untamable

  • AI Behavior: 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal

Wiggle Stick

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Deadly Assassin, Pole Vault, Upward Razor-Rang

JAX BRIGGS

 

Grinnin’ Barrett

  • AI Behavior: 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal
  • Abilities: Duck and Weave / Briggs Barricade / Ripped

Hunker Down

  • AI Behavior: 22 Grappling / 13 Rushdown / 20 Kombos / 5 Reversal
  • Abilities: Quad Grab / Burning Hammer / Expert Grappler

Ringer

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

JOHNNY CAGE

 

Shock Jock

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 
  • Abilities: Mime Time / Brass Knuckles / Caged Rage

Show Stopper

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 
  • Abilities: Say Cheese / Throwing Shades

Outtake

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 

JOKER

Joker

 

Clown Prince

  • AI Behavior: 7 Grappling / 3 Rushdown / 19 Kombos / 30 Reversal / 1 Zoning
  • Abilities: Batsy-Poo Cancel, Batsy Pew pew, Puppet Parry

Ace of Knaves

  • AI Behavior: 7 Grappling / 3 Rushdown / 20 Kombos / 30 Reversal
  • Abilities: Jack in the Box, Jumping Jester

Mad man

  • AI Behavior: 6 Grappling / 3 Rushdown / 27 Kombos / 24 Reversal
  • Abilities: KAPOW, Getting Lit

KABAL

 

Mean Streak

  • AI Behavior: 25 Rushdown / 25 Kombos / 5 Reversal / 5 Zoning or 30 Kombos / 10 Reversal / 20 Zoning
  • Abilities: Rolling Buzzsaw / (Air) Straight Buzzin’ / Dash Cancel

Clean Cut 

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Low Hook Grab / Nomad Spin / Extended Hook

Speed Demon

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

KANO

 

Ripper

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Lumbar Check / Rack Off / Manhandled

Dirtbag

  • AI Behavior: 2 Grappling / 6 Rushdown / 13 Kombos / 30 Reversal / 9 Zoning
  • Abilities: Vege-Mighty / Molotov Cocktail / Chemical Burn

Ratbag

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

KITANA

 

Fan-Fare

  • AI Behavior: 20 Grapplng / 15 Rushdown / 20 Kombos / 5 Zoning or 12 Grappling / 15 Kombos / 12 Reversal / 12 Zoning / 9 Runaway
  • Abilities: (Air) Fan Flutter / Ground War / Royal Protection

Highborn

  • AI Behavior: 10 Kombos / 10 Reversal / 20 Zoning / 20 Runaway or 12 Grappling / 15 Kombos / 12 Reversal / 12 Zoning / 9 Runaway
  • Abilities: Half-Blood Stance / Edenian Razors

Fearless

  • AI Behavior: 2 Rushdown / 28 Kombos / 28 Reversal / 2 Zoning or 12 Grappling / 15 Kombos / 12 Reversal / 12 Zoning / 9 Runaway

KOLLECTOR

 

Back in the Pack

  • AI Behavior: 10 Grappling / 3 Rushdown / 25 Kombos / 21 Reversal / 1 Zoning
  • Abilities: Up Demonic Mace / Demonic Clutch / Fade Out

Spare Change

  • AI Behavior: 3 Grappling / 24 Kombos / 24 Reversal / 6 Zoning / 3 Runaway
  • Abilities: Bag Bomb / Vial Of Sorrow / Demonic Comet

Squander

  • AI Behavior: 8 Grappling / 3 Rushdown / 27 Kombos / 21 Reversal / 1 Zoning

KOTAL KAHN

 

Ascension

  • AI Behavior: 9 Grappling / 3 Rushdown / 27 Kombos / 18 Reversal / 3 Zoning
  • Abilities: HuehHueyi / God Ray / Kahn-Cut

Totemic

  • AI Behavior: 9 Grappling / 6 Rushdown / 21 Kombos / 21 Reversal / 3 Zoning
  • Abilities: Eztli Totem / Tecuani Maul / (Air) Tecuani Pounce

Buluc

  • AI Behavior: 9 Grappling / 6 Rushdown / 21 Kombos / 21 Reversal / 3 Zoning

KUNG LAO

 

Lotus Fist

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Orbiting Hat / Omega Hat

Hat Tricks

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Guided Hat / Z Hat / (Air) Teleport

Order of Light

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

LIU KANG

 

Luohan Quan

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 
  • Abilities: Shaolin Stance / Low Fireball / Dragon Parry

Wu Shi Legend

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 
  • Abilities: Energy Parry / Dragon Fire / Dragon’s Gifts

Dragon’s Breath

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal 

MILEENA

Mileena

Tooth & Klaw

  • AI Behaviour: 6 Rushdown / 24 Kombos / 20 Reversal / 10 Zoning

Twisted Sister

  • AI Behaviour: 14 Grappling / 4 Rushdown / 20 Kombos / 20 Reversal / 2 Zoning

Savage Instinct

  • AI Behaviour: 25 Kombos / 30 Reversal / 5 Zoning

NIGHTWOLF

nightwolf

 

Matokan Warrior

  • AI Behavior: 6 Grappling / 24 Kombos / 30 Reversal 

Ancestral Gift

  • AI Behavior: 12 Grappling / 3 Rushdown / 21 Kombos / 24 Reversal

Shaman

  • AI Behavior: 6 Grappling / 6 Rushdown / 21 Kombos / 27 Reversal

NOOB SAIBOT

 

Seeing Double

  • AI Behavior: 6 Grappling / 3 Rushdown / 24 Kombos / 27 Reversal 
  • Abilities: Ghostball / (Air) Tele-Slam / Shadowslide

Dark Sabbath

  • AI Behavior: 3 Grappling / 30 Kombos / 27 Reversal
  • Abilities: Spirit Ball / Shadow Portals / (Air) Sickle Port

Pitch Black

  • AI Behavior: 9 Grappling / 6 Rushdown / 24 Kombos / 21 Reversal

RAIDEN

 

Thunder Wave

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Sparkport / Storm Cell

Raijin

  • AI Behavior: 5 Rushdown / 15 Kombos / 10 Reversal / 20 Zoning / 10 Runaway
  • Abilities: Electric Burst / Quick Charge / Electric Current

Truth and Light

  • AI Behavior: 5 Rushdown / 15 Kombos / 10 Reversal / 20 Zoning / 10 Runaway

RAIN

Rain

God of Lightning

  • AI Behavior: 4 Grappling / 30 Kombos / 20 Reversal / 6 Zoning

Rain of Terror

  • AI Behavior: 6 Grappling / 27 Kombos / 27 Reversal

Perfect Storm

  • AI Behavior: 27 Kombos / 27 Reversal / 6 Zoning

RAMBO

Rambo

First Blood

  • AI Behavior: 4 Grappling / 27 Kombos / 27 Reversal / 2 Zoning

Outlaw

  • AI Behavior: 3 Grappling / 20 Kombos / 27 Reversal / 10 Zoning

Drifter

  • AI Behavior: 14 Grappling / 23 Kombos / 23 Reversal

ROBOCOP

Robocop

 

OCP’s Finest

  • AI Behavior: 9 Grappling / 9 Rushdown / 12 Kombos / 30 Reversal 

Prime Detective

  • AI Behaviour: 6 Grappling / 12 Kombos / 30 Reversal / 9 Zoning / 3 Runaway or 9 Grappling / 6 Rushdown / 12 Kombos / 30 Reversal / 3 Zoning

On Patrol

  • AI Behaviour: 9 Grappling / 12 Rushdown / 9 Kombos / 30 Reversal or 9 Grappling / 6 Rushdown / 12 Kombos / 30 Reversal / 3 Zoning

SCORPION

 

Reborn

  • AI Behaviour: 12 Grappling / 15 Rushdown / 21 Kombos / 12 Reversal
  • Abilities: Hell Port Cancel / Demon Slam

Searing Rage

  • AI Behaviour: 12 Grappling / 15 Rushdown / 21 Kombos / 12 Reversal
  • Abilities: Death Spin / Death Spear Combo / Burning Spear

Burning Specter

  • AI Behaviour: 12 Grappling / 18 Rushdown / 18 Kombos / 12 Reversal

SHANG TSUNG

shang tsung

 

Fire and brimstone

  • AI Behaviour: 3 Grappling / 24 Kombos / 24 Reversal / 6 Zoning / 3 Runaway

Soul Daddy

  • AI Behaviour: 3 Grappling / 6 Rushdown / 21 Kombos / 27 Reversal / 3 Zoning

Soul Eater

  • AI Behaviour: 3 Grappling / 6 Rushdown / 27 Kombos / 24 Reversal 

SHAO KAHN (DLC CHARACTER)

 

Risen Emperor

  • AI Behavior: 6 Grappling / 9 Rushdown / 24 Kombos / 21 Reversal
  • Abilities: Annihilation / Ground Shatter / Up Wrath Hammer

True Khan

  • AI Behavior: 6 Grappling / 9 Rushdown / 24 Kombos / 21 Reversal
  • Abilities: Skewered / Spear Charge / Ridicule

Realm Destroyer

  • AI Behavior: 9 Grappling / 21 Kombos / 30 Reversal

SHEEVA

Sheeva

 

Smash and Grab

  • AI Behaviour: 7 Grappling / 2 Rushdown / 26 Kombos / 24 Reversal / 1 Zoning

Deadly Dragon

  • AI Behaviour: 6 Grappling / 2 Rushdown / 27 Kombos / 24 Reversal / 1 Zoning

Mean Queen

  • AI Behaviour: 9 Grappling / 6 Rushdown / 27 Kombos / 18 Reversal

SINDEL

Sindel

 

General Kombo

  • AI Behaviour: 3 Rushdown / 30 Kombos / 25 Reversal / 2 Zoning

Splitting Hairs

  • AI Behaviour: 6 Grappling / 27 Kombos / 27 Reversal

Loud and Klear

  • AI Behaviour: 9 Grappling / 18 Kombos / 27 Reversal / 6 Zoning

Royal Edenian

  • AI Behaviour: 6 Grappling / 12 Kombos / 27 Reversal / 9 Zoning / 6 Runaway

SKARLET

 

Heart Pierce

  • AI Behaviour: 9 Grappling / 3 Rushdown / 21 Kombos / 27 Reversal
  • Abilities: Dagger Stance / Bloodport / Blood Ritual

Blood Drive

  • AI Behavior: 3 Grappling / 18 Kombos / 21 Reversal / 12 Zoning / 6 Runaway
  • Abilities: Blood Flow / Cell Siphon

Haemorrhage

  • AI Behaviour: 9 Grappling / 6 Rushdown / 24 Kombos / 21 Reversal

SONYA BLADE

 

No Holds Barred

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: (Air)Ops Drop / Krushing Kounters / (Air) Marching Orders

Ring Master

  • AI Behavior: 10 Grappling / 10 Rushdown / 15 Kombos / 15 Reversal / 8 Zoning / 2 Runaway or 5 Grappling / 20 Kombos / 10 Reversal / 20 Zoning / 5 Runaway
  • Abilities: Energy Rings Charge / (Air) Downward Energy Rings / K.A.T. Turret Drop

Ten-Hut

  • AI Behavior: 4 Grappling / 10 Kombos / 23 Reversal / 18 Zoning / 5 Runaway

SPAWN

Spawn

 

FROM HELL

  • AI Behavior: 3 Grappling / 21 Kombos / 30 Reversal / 6 Runaway
  • Abilities: Gun Blazing, Blaze of Glory, (Air) Fallen Angel

THE ONE

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal
  • Abilities: Charging Hellspawn, Leetha Glide

HELLSPAWN

  • AI Behavior: 12 Grappling / 3 Rushdown / 18 Kombos / 27 Reversal
  • Abilities: Hell Chain, Raising Hell, Lethal Leetha Stance

SUB-ZERO

 

Dead of Winter

  • AI Behavior: 6 Grappling / 30 Kombos / 24 Reversal 
  • Abilities: Deep Freeze / Cold Shoulder

Thin Ice

  • AI Behavior: 6 Grappling / 3 Rushdown / 27 Kombos / 24 Reversal
  • Abilities: Frigid Storm / Death-Cicle Barrage / (Air) Polar Axe

Avalanche

  • AI Behavior: 6 Grappling / 30 Kombos / 24 Reversal

THE TERMINATOR

terminator

 

Destroyer

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

Dark Fate

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

Final Judgement

  • AI Behavior: 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal

I will update this post as we find out more about new pre-sets and characters. This post is still a work in progress. This contains all the latest updates including the MK11 Ultimate edition as well.

I hope that this Mortal Kombat 11: AI Build Setup Complete Guide will help you get going with the AI builds and battles and make your grind and fights a bit easier.

Drop a comment down below if it was of some help. Suggestive comments are also appreciated.

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20 thoughts on “Mortal Kombat (MK) 11: AI Build Setup Guide (Updated)”

    1. Rambo, Mileena, and Rain. Are they really all the same builds for all 3 pre-sets? Or are you just in the process of updating them?

      1. This is just an interim build. I am yet to update the abilities and test a few ai. For the time being these should work fine.

    1. The update is now complete. You can check the new AI Setup with Joker and Sindel. Due to the changes in the presets of Joker, its images for the AI behavior will be updated soon.

    1. Yes, we have updated the post with Mileena, Rain, and Rambo Behaviors. We will soon update it with abilities and images for them as well. For the time being, AI Behavior should be enough to get you started. Check the table of content for these characters.

    1. Ah thanks for pointing that out! The Reversal should be 30 instead of 20. I have now updated the post. it should be all good now.

  1. I don’t think your configurations are any good. By default the game has a well rounded player in 15 in the grappling rush down kombos and reversal categories. When you start going off into the zoning an runaway areas they start doing funny things. If you adjust the AI settings in the top 4 categories the fighters will execute all if not most of the moves without using combos that dont connect and making special moves that don’t make sense.

    I’ve found most characters do very well with this method. 20 rushdown 20 combos and 20 reversal.

    Using this method for me the fighters will use all of the moves, execute zoning attacks and throws.

    They will beat most opponents even if you dont have any augments equipped and use modifiers.

    If you have a character that somehow uses a move out of sync I just normally reduce the rushdown and allocate more to grappling kombos or reversal.

    If you distrubute one AI point to zoning or runaway even if you have 30 kombos it completely throws your fighter out of whack and can get their ass beat in matches often on very hard levels.

    Good post but I dont agree with your configurations.

  2. Do these work well as the last comment by FOURTYWATER9 seems to think otherwise?

    I ask as I have just got the game and in process of setting up AI characters just for taking on Friends teams of 3 (not for towers etc)

    1. You can use either config and see what works best for you. I personally use these to climb towers. As for the versus friend, I think these should do well. If you feel it is not working for you, you can try his suggestion as well. I am always open to any constructive criticism or thoughts.

    1. That is what worked for me for quite some time now. I have not updated the list to be very honest. If you are finding these stats not effective, let me know. I will test out separate combos and update them.

  3. All these settings are great and in many cases, 30 combos and 30 Reversal will work except that not everyone is built to perform best with those settings.

    My 4 main players settings are best against a 30/30 player and it has helped me win 372 Ai wins in a row (PS4)

    1. Thanks for sharing your insight! If you can share the settings, I will put them up with credits. That is entirely up to you. Thanks for letting us know about your experience with the AI settings. 🙂

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