In this article, I have talked about Victory Conditions and Faction Choices for Each Type in the game Dune: Spice Wars. This guide describes the three current victory conditions and how to achieve each one.
Each faction has its own modifiers that make some victory conditions easier than others. But every faction can theoretically achieve each victory condition. Check this guide out in further detail below to know more.
How To Get Each Victory Type In Dune: Spice Wars
The first victory type is Domination. To achieve victory through domination, each of the other three factions must be eliminated from the game. There are two ways to do this.
- Either by destroying their capital city, or
- Assassinating their leader.
Destroying the capital is simple enough, although it takes a large army to do so. This is because the cities themselves have defenses and the faction will likely bring every available unit to fight you.
Alternatively, you can assassinate an enemy leader. To unlock this option, you need level 2 infiltration in all of the general espionage areas, and the faction itself. Then you will unlock a several-part mission that in the end will allow you to eliminate the faction’s leader.
Good Factions for this Victory Type:
Fremen and House Harkonnen are good choices for the straightforward base smashing subset of this victory. The Smugglers are the best choice for using subterfuge for assassinations. As they have easy access to the agents and influence necessary to pull it off.
This victory type involves the use of the Landsraad. Once the prerequisites of the Dune Governorship charter have been met, it can appear as one of the three choices in each voting cycle.
You will need a large amount of influence and votes in order to be elected. As the other factions will also be trying to obtain a governor if they meet the conditions.
Once elected, you have to maintain the post for 60 days, after which you will win the game. There is a choice for voting that could show up, that removes all charter owners.
If you lose this vote, you will no longer be governor. You will have to win the seat again, and the timer will be reset. Overall, this is a pretty easy victory if you focus on it. It was my first victory as I played House Atreides.
One point to note here is that the number of regions needed to unlock the charter can vary from game to game. The number of regions seems to be in the 35-39 range in every game I’ve tried. Also, the Fremen and the Smugglers can still achieve political victory. Though it will be harder since they will have to rely on influence to win the votes.
Good Faction Choice for this Victory:
House Atreides is the best choice for this victory type, as they have easy access to lots of influence to win votes. And one of their faction bonuses, once you’ve reached a high enough hegemony, is to ignore personal conditions for the Charters, except for Landsraad standing.
The third victory type is Hegemony. To win a Hegemony victory, you must be the first faction to reach 25,000 Hegemony. Hegemony is a resource that you acquire throughout the game for performing certain actions. There are also buildings you can construct that give you passive hegemony per day.
Each faction gets bonuses for having certain levels of Hegemony. So even if you aren’t going for this victory it is important to acquire it for these bonuses. Each faction shares the same categories for acquiring Hegemony, as well as a unique method for each faction.
Good Faction Choice for Hegemony Victory:
Hegemony victory is essentially the default victory type. Each faction has its own unique way to acquire hegemony besides the shared list. So every faction can go for this victory, even if they are weaker in one area like the Smugglers with the military. So, pick whichever faction you like for this victory type.
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Last Updated on May 24, 2022
An avid listener of music from a number of countries. Writing is his hobby and passion. A follower of all the latest android and PC games. Not to mention his favorite: Mobile Legends!