Baldur’s Gate 3: Loot and Items Guide

There are different kinds of items in Baldur’s Gate 3 that can be got through loot, chests, rewards, enemies, Bosses, and buying. You will also have help from Alchemy in order to make items by mixing Materials and Ingredients.

The following guide will help players understand all about them, including the effect, slots, and which are best for you. 

Baldur’s Gate 3: Loot and Items Guide

After players finish up with Act 1, they will get access to even more items and vendors who carry items that you use your gold to get along with your Accessories, Armor, and Weapons.

If you have Magic abilities, you can choose the Spells that go the best with your build and team. The item slots will hold all the items you have equipped in BG3 that go differently for Weapons, Accessories, and Items. 

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Baldur's Gate 3 - Items in game

You will get most items from the Merchants and even craft them along with the usual methods of dropping from opponents or rewards after finishing Quests.

The Merchants carry a number of items with them, and it is almost random in terms of Weapons, Potions, Food, and Scrolls. Their Inventory is reset once you finish leveling up or doing a Long Rest.

Now, you will get a different stock, but some items with special names are not stocked again even after doing the two processes. There is also Alchemy that can be done, which involves players needing a mix of Ingredients that will extract Poisons, Potions, and oils for their Weapons. 

Potions

They will give you momentary buffs and fill up stuff. You can just throw the potions at other members, and it will have its effect. 

PotionImpactDetail
Goodberry PotionRegain 1d4 hit pointsCreatures who eat this berry regain 1d4 hit points. Plump and juicy, this berry exudes a soothing, sweet smell. 
Potion of Superior HealingRecover 8d4 + 8 HPA draught for curing serious injuries.
Potion of SpeedGain Haste for 3 turns.This solution ripples and splashes of its own accord, almost like it’s trying to escape the bottle.
Potion of PoisonDrinkDon’t be fooled; this “potion” will leave you worse for wear
Elixir of SilvanusCure Nettie’s PoisonBlessed by the Oak Father himself, this tonic will cure even the most baneful poisons.
Potion of HealingRecover 2d4+ 2 HP.A draught for minor cuts and bruises.
Elixir of HeroismGain 10 temp HP and become Blessed. 
Potion of Greater HealingRecover 4d4+ 4 HPA draught for curing moderate injuries.
Potion of Fire ResistanceGain resistance to Fire damage until your next long rest.Pleasantly cool to the touch. A layer of frost coats the inside of the bottle.
Potion of Psychic ResistanceGain resistance to Psychic damage until your next long rest.This potion, reminiscent of whiskey in taste but not effect, is known to cause temporary ringing in the ears.
Potion of Force ResistanceGain resistance to Force damage until your next long rest.The surface of this concoction remains remarkably still, no matter how much the bottle is agitated.
Potion of Lightning ResistanceGain resistance to Lightning damage until your next long rest.This potion causes a tingling sensation in the extremities when consumed
Potion of Cold ResistanceGain resistance to Cold damage until your next long rest.This bottle feels warm as if it’s been sitting in a hearth.
Oil of SharpnessCoat weapon
When applied to piercing or slashing weapons, it grants a +3 bonus to attack and damage rolls.
Tiny silver shards give this clear, gelatinous substance an uneven sparkle.
Basic Potion (3)DrinkDon’t be fooled. This “potion” will leave you worse for wear
Basic Potion (2)Coat weapon
Coats one slashing or piercing weapon, or three pieces of ammunition, with poison that inflicts 1d4 poison damage. Lasts for one minute
This delicate vial has a skull detail on the side. Its contents are remarkably odorless
Basic Potion (1)Coat weaponEven when closed, a choking acid smell emanates from this bottle.
Potion of SleepBecome Unconscious for 3 turns; status ends on taking damage or help action. Hypnotic patterns swirl within this hazy potion.
AntitoxinCures Poisoned creatures.This concoction appears rather chewable, thick as it is with herbs and roots.
Wyvern PoisonDeals 7d6 poison damage, halved if the target succeeds a DC15 Constitution saving throwAs tasteless as it is deadly, harvested from a gland at the bottom of a wyvern’s tail
Potion of Animal SpeakingGain the ability to comprehend and verbally communicate with beasts till your next long rest. A heavy aroma of hay, musk, and manure greets your nose upon opening this bottle.
Potion of Fire BreathDrinking this potion grants the ability to breathe fire once, causing 4d6 fire damage to a target within 30 feet.Burns more going down that Waterdhavian rum
Broken PromisesStrength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1A parasite swims in the bottom of this bottle, fat with strength.
Potion of InvisibilityBecome invisible for 1 minute. Attacking or casting spells ends the status. You’d think this bottle was empty but for the sound of sloshing liquid from within.
Basilisk OilA thick, grey oil swirls within its container, Extracted from a basilisk gullet. This oil has the ability to turn petrified oil back to its original state. 
Potion of VitalityRemoves Exhausted status and cures any poison or disease.A coveted restorative for the adventurer on their last legs.
Potion of Hill Giant StrengthYour strength score changes to 21 for one minute.A sliver of a hill giant’s fingernail is suspended in this potion, and the foul stench renders it unpleasant to swallow.
Faltering WillDisadvantage on Wisdom savings throws until rest.A sweet, intoxicating aroma hangs around this bottle. It reminds you of home.
Lost TimeArmor Class is reduced by 2. Can’t take a reaction.Its seal is dry and cracked with age, yet the clear potion within bears no signs of spoilage.
Heart of StoneResistant to poison damage until rest.Fragments of malachite swirl at the bottom of this potion, coalescing and separating rhythmically.
Lover’s AvariceWisdom is indefinitely reduced by 1.A rotten pungency undercuts this potion’s otherwise pleasant aroma of roses and honey.
   
Insanity’s KissHostile to all other creatures for the condition’s duration.Something thrashes in this heavy ground, consumed by rage.
A Mother’s LoathingGains Bite until the next long rest.A hint of blood lingers around the stopper. It’s enough to make your mouth water.
Potion of FlyingDrink to gain a flying speed of 60ft for one hour.The bottle feels lighter than if it were empty
Missing PetsIllusionary spiders run up and down the creature’s body, imposing a disadvantage on ability checks and attack rolls.Thousands of little legs skitter inside this bottle, seeking an escape.
Wilted DreamsThe creature is watched from the shadows, taking upon rest.Smells like a sleep potion turned sour.
Potion of Acid ResistanceGain resistance to acid damage until your next long rest. 
StillbornBleeding from the inside. Suffers 1d6 Piercing at end of turnA traditional brew of ergot and nutmeg meant for mothers who will never be.
Butterflies in StomachDeals 1d6 piercing damageA traditional brew of ergot and nutmeg, meat to recapture the fluttering thrill of fist love.
Auntie Ethel’s CharmBreak this charm to receive all benefits from the Enhance Ability Spell until Long Rest: Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning, and Owl’s Wisdom.Despite the rotting smell wafting off this talisman, holding it makes you feel inexplicably powerful

Tools

They will help you in your journey, and you will get them from NPCs, defeating enemies, looking around, and chests. 

ItemDetailImpact
Alchemy PouchA patina of puce alchemical matter coats this pouch- hopefully not the former owner reduced to dust by their experiments.Stores your ingredients and extracts.
Thieves’ ToolsIn the right hands, these tools of the burglary trade will make quick work of any troublesome locks.Thieve Tools enable the owner to open locks based on their Sleight of Hand skill. Thieves’ Tools are destroyed on failed use.
BackpackA simple canvas bag, perfect for carrying almost anything 
HammerThe varnish of this hammer’s handle has been worn dull by hands 
Camp Supply SackSmall compartments line the sack; a compass-sized furrow; a pocket packed with storing salts; and an area for stuffing tent legs. Fixing pegs, and folding canvasStores your camp supplies.
Fishing RodRusted and slick with grime. The lure may be more valuable than the rod itself. 
TongsRusted and slick with grime. The lure may be more valuable than the rod itself. 
Disguise Kit  
Shovel ToolDirt-covered hands have left the grain in this shovel’s wooden handle stained black.Use to dig up buried stuff, like the dog collar in Underdark.
Trap Disarm ToolkitA collection of hooks, blades, shears, and everything else needed to deal with potentially deadly traps.This kit enables the owner to disarm traps/ based on. their Sleight of Hand skill.

Ammunition

You will take on enemies using the variety of ammunition available to you, and the methods of acquiring them remain the same as Tools.

ItemKindDetailImpact
Arrow of LightningArrowThreadlike bolts of electricity are across the arrowhead the moment this arrow is nocked.+1d4 lightning damage & electrified blood and water
Arrow of AcidArrowCorrodes and disfigures whatever it touches.+1d4 acid damage & create an acid surface
Arrow of FireArrowThough it doesn’t radiate any heat, this arrow’s point will singe any flesh it touches.  +1d4 fire damage & create a fire surface
Arrow of Roaring ThunderArrowWhen knocked, this arrow vibrates and emits a faint but distinctive crackle.Chance to push the target
Arrow of IceArrowVapor curls off the point of the arrowhead like breath on a winter day+1d4 ice damage & create an ice surface
Arrow of IlmaterArrowNamed by a cleric of loviatar for her own amusement.Deals a bonus 1d4 Necrotic damage and prevents the target from regaining hit points until the next turn.
Arrow of DarknessArrowBlack as the Styx, beautiful as a starless night.Creates a Darkness surface wherever it strikes.
Void BulbThrowThe numerous suction cups on this ball expand and constrict rhythmically, as if breathing – they latch on to anything they can get hold of.Creates a force that pulls in all nearby unfixed items.
Caustic BulbThrowSoft to the touch and covered with a thin layer of colorless slime. Creates a puddle of caustic brine that deals 1d4 Acid damage per turn.
Alchemist’s FireThrowShapes swirl and glow behind the glass, liquid embers folding into and around each other. Deals 1d4 Fire damage per turn to any creature it hits.
Spiked BulbThrowA sticky, sap-like substance trickles down the spikes of this bulb.1d4 Piercing in a moderate area + 1d4 Bleeding for 1 turn.
Grease BottleThrowThe pale sludge within this bottle doesn’t pour easily, oozing out in fatty clumps instead. Creates a flammable grease surface that is difficult terrain and can cause characters to fall Prone. 
Holy WaterThrowA splash of the sacred for those in need.Deals 2d6 Radiant damage to fiends and undead.
Smoke Powder BombGrenadeThis explosive gnomish invention is packed tight with smoke powder.3d4+3 Force

Throw a bomb that explodes on impact.

DEX Save

Arrow of TeleportationArrowSome archers claim that these arrows switch places with one another when placed in the same quiver.Teleport the target to a random location within range.
Poisonous Slime BombThrowA Softball of green slime. Thick drops slide down your fingers, stringing your skin.Will Encomber Tav
Arrow of Dragon SlayingArrowIt’s said the inventor of these arrows was assassinated by a shadow dragon, who wished their secret for itself 

1D6 Piercing
+1D6 Piercing

Deals Double Damage to Dragons

Bundles

Bundles will give you numerous effects, including buffs, and even boost your HP, but players will can solely use them through Long Rest. 

ItemDetail
Mugowrt BundleA bane of farmers and gardeners, this quick-growing weed reappears mere days after being cut.
Daggerroot BundleKnown as ‘the executioner’s garmish, this herb flourishes in blood-fed soil and has flavored countless final meals. 
Wispweed BundleSaid to be the hair of travelers who sank in the swamps, Wispweed in mostly harmless.
Weavemoss BundleColloquially known as Wizard’s Beard, this lichen can grow wherever the Weave is strong. 
Mergrass BundleFound near water, these tough, inflexible reeds make a fine building material and an excellent hiding place. 
Balsam BundleSince balsam thrives on high mountaintops, the petals of this spindly flower can be carried for miles on a strong wind. 

Ingredients

You can improve your existing Shields, Armor, and Weapons through these, alongside making several items. They can be bought from Merchants, won as rewards, taken from enemies and NPCs, and just found randomly.

ItemDetail
Gold 2You can find a dozen different currencies in Fearun, but everyone accepts gold.
Gold 1You can find a dozen different currencies in Fearun, but everyone accepts gold.
GoldYou can find a dozen different currencies in Fearun, but everyone accepts gold.
Illithid RecordA mind-flayer table, elegant and alien. It seems to bypass the eye and project information straight into one’s brain. 
Soladite ShellThe blue streaks lining this shell secrete a sweet-smelling slime.
Platinum Coin 
Copper CoinA single copper coin, a widely used but poorly valued currency on the Sword Coast.
Hollow ShellThe inside of this shell is smooth and hard, like colored glass. 
Slave MindA humanoid brain – alive and in perfect condition – suspended in cerebrospinal fluid. 
Ink PotOften used and refilled – the sides are a mess of inky stains. 
Dark AmethystYou can’t shake the feeling that darkness seeps out of this heavy, orblike stone.
BoneThis bone – part of a leg or perhaps an arm – is clean of blood and sinew.
Dark MindA humanoid brain – alive and in perfect condition – suspended in cerebrospinal fluid.
RubyA deep burgundy color, this stone seems to trap all light. 
Iron Flask 
AgateA fine stone for carving, often found at the base of volcanoes.
BloodstoneAnyone can squeeze blood from a stone if the edges are sharp enough.
QuillA long, sharpened feather plucked from the wing of a goose. 
OnyxIt’s said when Shar walks upon the earth; she leaves a path of onyx behind her. 
MalachiteParents slip these stones under their children’s pillows to ward off nightmares
JadeA precious material from The Sea of Fallen Stars, cherished by sovereigns and stone carvers alike.
SkullThe top of this skull is creaked with a lattice of shallow fractures. 
Scimitar MouldCan be used to shape a unique piece of equipment. The mould seems tailored for use at a particular forge. Despite a dent in the mold’s edge, the wicked shape of a scimitar is clear and well-defined.

 

Sylvan StoneFound where the Feywild touches the Material Plane, these crystals are warm to the touch, as if they’ve been basking in the Feywilds ever-setting sun.
Lolth’s CandleGlowing stones that flicker within the darkness. Some travelers find themselves following these lights, thinking they might have found a friendly fellow wanderer.
Viridian CrystalKnown as “Fool’s Emerald” Viridian Crystal is a brittle, sharp crystal that is difficult to craft but has some uses in alchemy.
Shaft of a Broken SpearThe remainder of a spear shaft snapped cleanly in the middle.
Scale Mail MouldCan be used to shape a unique piece of equipment. The mould seems tailored for use at a particular forge. The cycloid sales etched into this mould would be perfect for scale mail armor.

 

Splint MouldCan be used to shape a unique piece of equipment. The mould seems tailored for use at a particular forge. Deep channels suggest a shell of thick metal bands – splint armor, proof against the fiercest of blows.

 

Mace MouldCan be used to shape a unique piece of equipment. The mold seems tailored for use at a particular forge. The sharpened edges of a mace look deadly in this sturdy mold.
Shield MouldIt can be used to shape a unique piece of equipment. The mold seems tailored for use at a particular forge. As hefty as the mould seems, the shield it outlines promises to be more stalwart.
Longsword MouldCan be used to shape a unique piece of equipment. The mould seems tailored for use at a particular forge. Even in its bare outline, the longsword looks both regal and powerful.
Adamantine SlagA remnant of adamantine – a metal of old used to make legendary weapons and armour. It is too small and damaged to be of any use.
Mithral OreRough, unprocessed, and raw – this mithral ore is ready to be fed into the forge.
Rotten MushroomThough tall and red this mushroom is covered in fuzzy mould. Slimy and mouldy, this mushroom smells strongly of rotting leaves.
Chasm CreeperThese rare crystals can only be found at the edges of expansive chasms, where they cling stubbornly to vertical stone.
Memory ShardCoiled shadows move within this crystal – as if something were trapped within.
Keepsake GemA small gemstone, dulled by decades of handling by nervous fingers. A small rune has been scrupulously carved into its tip.
Icy HelveThe ice-cold handle of what must one have been a staff. A single screw sticks out from the top.
Haste Spore FlaskThousands of white spores buzz against the glass, impatient to be released.
Silver IngotA small but heavy bar of un-tempered silver, manufactured at the High House of Gond.
Icy MetalSpecks of frost cover the hole in the bottom of this chunky piece of iron, where it was clearly screwed onto something.
Bronze IngotA small but heavy bar of un-tempered bronze, manufactured at the High House of Gond.
Icy CrystalThis crystal is freezing to the touch, no matter how long you hold it. Shallow grooves run along the bottom, as if it used to be attached to something.
Head of a Broken SpearA gawking yellow eye is pierced on this broken spear head.
Heavy StoneDespite fitting easily in your hand, this rough stone has a good weight to it.
Pale MintFrom the scorched sands of the Calim desert rises this rare, culinary jewel. Once fried and crushed, its lemony sweetness graces only the rarest gourmet dishes. 

Quest Items

These are books, letters, keys that give context to the Lore of BG3. 

ItemDetailImpact
Elaborate KeyA beautifully wrought golden key, plucked from a bloody corpse.Elaborate Key opens the Elaborate Reliquary next to Shadow Heart and the Mind Flyer Pods in the Nautiloid.
Heavy KeyA heavy iron key was found on the corpse of a long-dead scribe.Heavy Key opens Ancient Door in Dank Crypt
Mysterious ArtefactIt’s engraved with pulsating runes. Something stirs within.Story item on Shadowheart.
Engraved KeyBlack ink stains blot the handle of this key. Found in a sarcophagus within a long-forgotten chapel.  An engraved Key opens the Heavy Oak Doors in the Dank Crypt
Cabinet KeyA small, simple key, like the ones made for closets and cabinets. Found in a chest in Druid Grove.Cabinet Key opens the cabinet in the Druid Grove storage (X:200 Y:577)
Bandit’s KeyHeld by a bandit guarding the entrance of the cliffside chapel 
Shiny KeyA polished key was found wedged into a bluejay’s nest.Shiny Key opens the Shiny Box in Druid Grove.
Storage KeyA metal key held by a tiefling refugee. Two notches have been carved in the handle.Storage Key opens the storage (X:200 Y:577) at Druid Grove. 
Charred KeyA singed silver key held by a long-dead corpse in druid cave.Charred Key opens the Heavy Chest in Underground Passage.
Iron Cell KeyA weighty key held by a tiefling refugee.Iron Cell Key opens the cell where Sazza is locked.
Sussur Tree BarkA piece of tough bark from a Sussur Tree. Holding it leaves a dull tingling in your fingers.Used to forge Sussur weapons.
Rune of the WolfA dusty clay tablet, portraying a wolf.Rune of the Wolf opens the Hidden Vault in Emerald Grove, at Druid Grove.
Stamped HandbillA tattered, well-handled bill posted to recruit adventures.Used to forge Sussur weapon
Goblin’s Drawing A childlike charcoal drawing of three stick figures.Mark the Goblin Camp in the map.
Highcliff’s BlueprintsIntricate blueprints for three impressive-sounding weapons.Used to forge Sussur weapons.
Priestess’ KeyThe star-like symbol etched into the handle of this key is nearly worn away. 
Lorroakan’s ContractA tattered, well-handled bill posted to recruit adventurers.Activate the Quest Find the Nightsong
Runepowder VialRunepowder was said to be invented by Gaerdal ironhand, the protector god of gnomes. A mere 23 vials were needed to repel an assault led by Kurtulmak and his Kobold Delvers.When ignite, the vial explodes in a radius of 6m. Targeted creatures must make a DC 12 Dexterity saving throw of take 5d4 + 18 force damage. On a successful save, targets still take half damage.
Padlock KeyA flimsy iron key found within a goblin-infested temple. 
Runepowder BarrelA secret concoction of smokepowder and gnomic mysticism, a single vial of runepowder is more volatile than a whole barrel of smokepowder. Who knows what this much could do…When ignited, the barrel explodes in a radius of 18m. Targeted creatures must make a DC 12 Dexterity saving throw or take 10d8+36 force damage. On a successful save, targets still take half damage.
Eldritch RuneA strange energy buzzes through this alien object. You are sure you’ve never seen any of the like, yet part of you recognizes it as a component of some bigger machine.Used to free Shadowheart from her pod in the Nautiloid.
Pitted KeyFound gripped in a skeleton’s hand, the key is pitted from use. The grip is stained with something organic. 
Soul CoinStrange, incomprehensible whispers emanate from this coin, pervading your mind with rage and despair. 
Rusted Silver KeyA heavy old key, marked with a purple ring – Shar’s symbol. Found on a skeleton in Grymforge.With the Rusted Silver Key, you can open the locked door. A Merregon Legionnaire and 3 Hellsboar will be waiting for you at the otherside. Once you defeat them, you can loot the chest at the side of the room to find Firestoker. (X: -579 Y: 382).
Harper KeyAn ancient key found on the body of a Shar worshipper. 
Rusted KeyA heavy old key, marked with a purple ring – Shar’s symbol. 
Nere’s HeadPrideful as he was in life, Nere is just like else in death – mouth slack, eues bulging, and flesh that is slowly starting to rot.Can be used to complete Deliver Nere’s Head quest and obtein the Envoy’s Amulet as a reward.
Broken MoonlanternA thick layer of dust coats the bottom of the lantern. Its glass is cracked, its metal bent beyond repair. 
Idol of SilvanusA stone statue of SIlvanus, the Oak Father, God of nature and its impartial fairnessSilvanus’ Blessing. Carrying the Idol in the inventory provides the aura to the entire party if they are close enough
Guiding LightUsed by the previous owner to access both the Underdark’s darkest corners and her own basement, this ring seems to reflect light where there should be none.The wearer of this Item gains:Light
The Blade of Frontier’s EyeThe dislodged eye of a famous adventurer. Worth something to the wrong people. 
Disintegrating Night WalkersDarker than a starless night, Night Walkers are made for secrecy. Created in the honour of Shar, they allow the wearer to move quickly and unobtrusively without emanating any sort of magical aura.
This pair belonged to an overly confident Dark Justiciar, who perished long ago while raiding the village of Moonhaven. Though the boots are slowly falling apart, a trace of their original enchantment remains.
The Wearer of this Item gains: Misty Step: Level 2 Conjuration Spell

Night Walker

Barcus’ Log  
Bitter DivorceClumps of hair flesh stick out from the twisted roots that make up the shaft of this wand. ´Connor´is scratched into the surface.Can be used by Mayrina to resurrect her husband.
Smokepowder SatchelThis leather bag is packed tight with acrid-smelling black grains.When ignited, the bad explodes in a radius of 6m. Targeted creatures must make a DC 12 Dexterity saving throw or take 3d4 + 9 force damage. On a successful save, targets still take half damage.
Volo’s Ersatz EyeWhile the ersatz eye is embedded in your eye socket, you can see through the tiny orb as though it were a normal eye. Can’t be removed once inserted. A hollow bead of white glass, carefully painted to resemble a realistic eye. Its tarnished brass fittings hum with a tinge of magic.-1 INT
+1 CHA
Selunite KeyThis pure silver key was found on the corpse of a worshipper of Selune.Can be used to open the first door on your right, when you reach the outpost from the Defiled Temple.

Books and Lore

These are readable documents in the game and they may set you off on other quests. Some only give information about the Lore, characters, and more. 

ItemDetailPlace
Apprentice’s JournalA meandering read, documenting an apprentice’s flight from his homeland and struggles in his new life.Can be found at Whispering Depth, inside an Apprentice’s Pack next to a skeleton.
Shanties for the Bitch QueenA salt-stained collection of sea shanties meant to honour Umberlee, goddess of the sea. Can be found at Asmongolds Castle, just at the start of  Chapter One
Perfumed LetterRead Still legible in spite of waterstains and smeared ink.Can be found at Ravaged Beach
Harper’s MapA map that’s seen better days, but recent additions suggest it’s still in use. Can be found inside an Ornate Chest at Ravaged Beach
Harper’s NotebookVarious accounts of impiety and blasphemy among locals, all bound in one ragged book.Can be found inside an Ornate Chest at Ravaged Beach
On Death and Resurrection A thin and pliable volume, smelling faintly of dust. Can be found at Dank Crypt
Ancient ScrollA mouldering scroll, containing what remains of an ancient ritual. Can be found at Dank Crypt
Book of Dead GodsA hefty, gold-embossed tome, listing gods immemorial.Can be found at Dank Crypt
Chapel RecordsAn annal of the dead, listing hundreds of departed souls.Can be found at Dank Crypt
The UnclaimedThe sturdily-bound story of a cleric of Shar whose soul was never claimed from the City of Judgment.Can be found at Dank Crypt
Journey through the JungleThe adventures of one Baron von Barron and his goblin guide Jaw as they brave the thick jungles of Chult.Can be found at Dank Crypt
Soul Coin: A TreatiseThe read leather cover of this manuscript is stamped with a grotesque sigil bearing resemblance to a screaming face.Can be found at Storage, Druid Grove
The Approachable East, Vol.2A slightly battered journal recording Rian Forbeck’s travel across the land.Can be found at Storage, Druid Grove
Druid’s LedgerA detailed record of the druid’s food and medical supplies.Can be found at Storage, Druid Grove
Travller’s Guide to the Sword Coast Vol IX: Inns and GuesthousesA battered volume that’s missing its cover and numerous pages. The remainder boats significant water damage.Can be found at Druid Grove
The Annals of Baldur’s GateA history of the city of Baldur’s Gate, as told with a bard’s flair. Printed for the masses, this is no scholarly record.Can be found at Druid Grove
Recruitment PosterPrinted on high-quality parchment, this poster encourages people to join the Flaming Fist in Baldur’s Gate. Can be found at Druid Grove
One Foot, Two Foot, Well Met, We’ll MeetA popular book of halfling children’s rhymes and mnemonics compiled and archived by one Euphadora Greatqull.Can be found at Druid Grove
Volo’s Complete Guide to the Behavior of NymphsThe heavily edited draft of a book that examines the activities of nymphs in GREAT detail.Can be found at Druid Grove
A is for Azuth and Other Gods, Vol. XIA collection of children’s rhymes about the gods Ilmater, Jergal and Kelemvor.Can be found at Druid Grove
The Realm, according to BumpoA mass-printed paperback detailing the adventuring experiences of the fictional rube Gabbin Bumpo.Can be found at Druid Grove
The True and Impossible Adventures of Tenebrux Morrow, Vol. 2A compact volume, clearly cheaply made.Can be found at Druid Grove
Traveler’s Guide to the Sword Coast, Vol. IV: The Risen RoadAn old, cheaply bound book that’s starting to fall to pieces.Can be found in Secluded Chamber, at Druid Grove
A Traveller’s Guide to Baldur’s GateAn older book on Baldur’s Gate, well-traveled and well read.Can be found in Secluded Chamber, at Druid Grove
The Devil You Know: An AutobiographyA slim volume, pages dog-eared from use.Can be found in Secluded Chamber, at Druid Grove
On the Origins of the ZhentarimA loose sheaf of paper, printed with an eye for quantity over quality.Can be found in Secluded Chamber, at Druid Grove
Front and Centre: Thespian’s MemoirAn insightful reflection on becoming someone new.Can be found in Secluded Chamber, at Druid Grove
Map of ElturgardThe ink has started to fade from this rough map of Elturgard.Can be found in Secluded Chamber, at Druid Grove
A Primer on Mythical BeastsThis thick, gold-trimmed tome is embossed with decorative outlines of fantastical beasts.Can be found in Sacred Pool, at Druid Grove
Book Draft – Volume IIIThe third book in a series of romacen novels, this once beautifully bound book has had pages ripped out, glued back in and even tied to the book’s spine using a piece of twine.Can be found in Sacred Pool, at Druid Grove
Inscrutable JournalThis worn, leatherbound journal smells of moisture and rotting vegeration. Only a few loose pages are legible, blood having soaked through the majority.Can be found in Secluded Cove, at Druid Grove.
I’m SorryThis letter is heavily creased, as if it’s been folded and unfolded many times. It’s marked by water stains that could only have come from tears.Can be found in Secluded Cove, at Druid Grove.
The Guild: Hidden Rules of Baldur’s GateElegantly bound in black leather, this book has a silver image of a four-fingered hand decorating its cover.Can be found in Tiefling Hideout, at Druid Grove
Fables of Faberun III: The Enticing ElderOne of a series of thin tomes illustrating simple lessons to readers of all ages.Can be found in Tiefling Hideout, at Druid Grove
Tough LetterWritten in an irregular scrawl, this letter offers an olive branchCan be found in Forest, at Blighted Villiage
Soft LetterExcited, looping letters fill this message of hope and love.Can be found in Forest, at Blighted Village
Personal NoteA tight, professional memo, written with care.Can be found in Forest, at Blighted Village
The Genesis of Selune and SharA book of religious lore.Can be found in the Selunite statue, at Owlbear Nest
The War Between Selune and SharA book of religious lore.Can be found in the Selunite statue, at Owlbear Nest
Selunite Prayer SheetA handwritten prayer to Selûne.Can be found in the Selunite statue, at Owlbear Nest
The True and Impossible Adventures of Tenebrux Morrow, Vol. 1The manuscript is eye-catching, if only for its lurid and jarring colour scheme.Can be found at Blighted Village
A Warning to the Sword CoastAn anti-tiefling screed printed on the cheapest pape, it doesn’t seem to have been widely read.Can be found at Blighted Village
A is for Azuth and Other Gods, Vol. VIIA collection of children’s rhymes about the gods Leira, Lliira and Loviatar.Can be found at Blighted Village
The Diary of Lump the Enlightened The considered thoughs of the silver-quilled Lump.Can be found at Blighted Village
The Approachable East, Vol. 4A neatly bound journal, written by Rian Forbeck. A purple dragon is firmly embossed on the cover.Can be found at Blighted Village
The Folly and the FallA faded handbill advertising the works of the Sharptongue Travelling Troupe.Can be found at Blighted Village
Fables of Faberun V: The Boy and the Beholder One of a series of thin tomes illustrating simple lessons to readers of all ages.Can be found at Blighted Village
Regarding Strange Riders in these PartsA tear near the top of this notice suggest it was one pinned for display – and perhaps torn down.Can be found at Blighted Village
Highcliff’s JournalThe private thoughts of an ambitious apprentice.Can be found at Blighted Village
The Approachable East, Vol. VIPrinted on delicate paper, this journal records Rian Forbeck’s travels across the land.Can be found at Blighted Village
A Pleasurable Deal.: The Shocking TruthPrinted on cheap paper that nearly crumbles at the touch, this article promises ‘the real story’ behind the work of Kingsley Harp.Can be found at Blighted Village
Tattered LetterA hastily-scrawled note.Can be found at Putrig Bog, on Johl’s body
Faded NoteMost of the words have all but faded from this scrap of paper.Can be found at Overgrown Tunnel, on Mask of Servitude’s body
Dwarf PoemA eulogy for a Selûnite who died in the dark below. Notes about a door under the temple are written in margins.Tracker Klagga at Goblin Camp has it.
Disorders of the Nerves and Mind: A TreatiseA medical compendium describing varied mental ‘disturbances’ and their treatments, by cleric-physician Glenne Earl Mack.Can be found at the enclave library at the Druid Grove.
Fringe Philosophy, Vol. VA dense academic volume, printed with no eye for design or delight.Can be found at the enclave library at theDruid Grove.
Oral Histories of Faerun: Gith and Mind FlayersThis thin tome is bookmarked with scraps of illegibly-annotated scraps of paper.Can be found at the enclave library at theDruid Grove.
Missives of CandlekeepThis book is packed full of meticulously copied letters, preserving even the handwriting of the originals.Can be found at the enclave library at theDruid Grove,
Magic of the Weave – An IntroductionA hefty book for beginning spellcasters. Though mostly truthful, the author, clearly a wizard himself, seemed to possess quite a particular bias.Can be found at the enclave library at theDruid Grove.
Secret Societies of the West Coast: ExposedThis sensational tome, embossed with elaborate filigree, has all the pomp and weight of a religious text.Can be found at the enclave library at theDruid Grove.
A is for Azuth and Other Gods, Vol. IIA collection of children’s rhymes about the gods Azuth, Bane and Beshaba.Can be found in the cellar during the quest Search the Cellar.
Dark JournalThe journal of Ilyn Toth.Can be found in the cellar during the quest Search the Cellar.
Moonhaven LogbookA detailed record of the travellers sighted in Moonhaven village.Found in the he necromancer’s lab during the quest Search the Cellar.
On Receiving Her GraceA book of worship to the goddess Lovitar. There are bloody fingerprints on several pages.Found on the table in the bloodied shrine of the Shattered Sanctum.
The Screed of the WillingThe spine of this ancient book is cracked and broken, but its pages have kept a sharp, cutting edge.Found in the bloodied shrine of the Shattered Sanctum, after defending the Druid Grove.
The Necromancy of ThayIt. Is. Not. Too. Late.Can be found at Blighted Village during Search the Cellar Quest On an altar behind a closed door
Grubby MapA crudely drawn map marred by annotations and personal notes.Can be found at Grymforge. Once you reach Grymforge by boat, will find two Duergar there. Just near you, you can find the Grubby Map.
Battered NoteThis crisp note is poked through in several places, apparently subject to the writer’s ire.Can be found at Grymforge. Once you reach Grymforge by boat, will find two Duergar there. Just near you, you can find the Battered Note.
Fables of Faerun IV: The Cheerful Deep GnomeOne of a series of thin tomes illustrating simple lessons to readers of all ages.Can be found at Grymforge (X:608 Y:415)
Undelivered LetterA missive stained with dirt and boot-prints.Can be found at Grymforge (X:-592 Y:395)
Sharran’s JournalA dusty old player-book, scripture hastily overwritten by scrawled diary entries.Can be found at Grymforge (X.-526 Y:465
Old LetterThis dusty yellowd letter is written in a confident hand.Can be found at Grymforge
Hand-Drawn MapA map of Grymforge, drafted with a careful hand.Can be found at Grymforge (X:-538 Y:465)
Map of MoonhavenThis ancient map is faded, but the detailed outline of Moonhaven is still clearly visible.Can be found at Grymforge near a the skeleton. (X: -611 Y: 344).
Scuffed ManifestAn orderly ledger, figures faded with time.Can be found at Grymforge (X:-586 Y:410)
Scroll of EvidenceA snug tube, designed to protect its contents from wind, weather and time.Can be found at Underdar – Grymforge (x:-698 Y:373)
Flumph Mating RitualsThe cover features an embossed image of two flumphs their tendrils entwined.Can be found at Underdark (X:54 Y:-75)
Barcus’ Log Dropped by Barcus Wroot
Zhentarim NoteA note stamped with an image of a black hand.Zhentarim Basement (X: 306 Y: -258)
Hide-Bound JournalThe memories and plans of a displaced drow. 
Deed of OwnershipA formal declaration of territory ownership by the Ironhand GnomesGrymforge, in a locked chest. (X:-626 Y:325)
Tattered NotesThis timeworn note is thin and ragged. A harsh touch might cause it to disintegrate.Located on a Skeleton that can be found at the top of the gate of the Selunite Outpost, Underdark. (X: 155, Y: 221)
Rancid NoteStiff and crinkled, this paper carries a powerful stench.Can be looted from True Soul Gut at Defiled Temple
Priestesses’ JournalThe aged pages of this jornal are flaking at the edges, but their contents remain clear.Can be found at Defiled Temple inside a Gabinet next to the bed (X:387 Y:4)
A is for Azuth and Other Gods, Vol. IXA collection of children’s rhymes about the gods Selune, Shar and Silvanus.Can be found at Defiled Temple on a bedside table. (X:387 Y:4)
Lessons for Sensible Living IV: Cities and How to Survive ThemA slim, cheaply constructed book. The front cover is decorated with an engraving of a grimacing man, smoking a clay pipe.Can be found on an abandoned float at The Risen Road.
ParchmentA plain, unadorned note.Can be found at Waukken’s rest, undet a Jagged Rock (X:-32 Y:577)
Tollhouse LedgerIts edges are charred and stained with a liquid of suspicious origin.Can be found at Toll House Basement Risen Road on a Dead Toll Collector corpse. (X:667 Y:418)
Message in a BottleA grimy old bottle. There seems to be parchment inside.Can be found The Festering Cove (X:-390 Y:269)
The Lord of Murder’s SongbookA heavy embossed with a skull surrounded by several teardrop-shaped flourishes.Can be found at The Festering Covein an abandoned camp (X:-396 Y:239)
Letter from EthelWritten in a rough, shoping scrawl, this letter unfinished.Can be found at the Acrid Workshop (Overgrown Tunnel)
Letter to Ethel A beatifully crafted letter written in an elegant hand. Can be found at the Acrid Workshop (Overgrown Tunnel)
Letter to Kagha Can be found at the base of the large cut down tree (X:84 Y:211)
The Rite of ThornsA scroll covered in intricate drawings, detailing an arcane protection ritual.Found on the main desk. (X:471 Y:-7)
Grove ArtefactsA register of druidic relics and their uses.Found at Servant’s Quarters (X:-469 Y:-2)
Mistress of the Night and FriendsA series of stories distributed among children to encourage the worship of the Goddess Shar. 
Death and Divinity: A Godly GuideThe spine of this heavy black hook is inked with a chain of silver skulls.Found in the Hidden library within the Secluded Cove, at the Druid Grove.
The Mortal View: Eyewitness Accounts of the Bhaalspawn CrisisThis mass-produced book has a cheap imitation of Bhaal’s symbol stamped onto the cover. 
The Curse of the VampyrAn ancient text, written on dry, cracking paper. Its cover is inscribed with every holy symbol you’ve ever seen and some you haven’t. 
The Lords of Madness, Vol. 4: YeenoghuThis book of fine red leather seems ageless, but the smell of rotting flesh emanates from its pages.
  • One can be found on a bookshelf in the Servants’ Quarters of the Emerald Grove, right in front of Kagha’s Chest. ( X: -478 Y: -6 )
  • Sold by Blurg.
A is for Azuth and Other Gods, IA collection of children’s rhymes about the gods Amaunator, Asmodeus, and Auril. 
A is for Azuth and Other Gods, IIIA collection of children’s rhymes about the gods Bhaal, Chauntea, and Cyric. 
A is for Azuth and Other Gods, IXA collection of children’s rhymes about the gods Milil, Myrkul, and Mystra. 

 Miscellaneous

It is just a collection of items that will give you move ahead.

ItemDetailImpact
Fork  
BowlA modest wooden bowl 
Elaborate ReliquaryMade of precious stone and covered in gold, this chest is both sturdy and pleasing to the eye. 
Cartiaginous ChestThe flesh-like lid of this rubbery container seems to quiver when touched.Contain some Potions and other misc. items
PlateThis plate is rough with scratches left behind by forks and knives. 
Glass ChaliceA smooth chalice fabricated by gnome artisans. 
Oil LampThe sides of this brass lamp are shinier than the rest, as if they’ve been repeatedly rubbed. 
Ink PotOften used and refilled – the sides are a mess of inky stains. 
MugWorn smooth by warmed hands. 
Spider Egg Sack Summons 5 Spiders
SkullThe top of this skull is creaked with a lattice of shallow fractures. 
Idol of SeluneA statue of Selûne. our Lady of Silver, the Moonmaiden, gazing quietly at the world. 
Stuffed BearThis bear -oft-torn and repaired – seems one good squeeze away from crumbling into mouldered stuffing and threadbare patchwork. 
Infernal IronThis dented piece of black metal has a red shine to it, no matter the lighting. Faint screams echo through your mind whenever you touch it. 
Idol of SharCovered from black marble, this effigy is as terrible and perfect as the Lady of Loss herself. 
Toy ChestA tiny chest perfect for tiny hands. 
ShovelDirt-covered hands have left the grain in this shovel’s wooden handle stained black. 
Candle  
Soul CoinStrange, incomprehensible whispers emanate from this coin, pervading your mind with rage and despair. 

Scrolls

These are consumable items that will be in effect for a single time and you can use them in fights. Wizards can learn new spells fully by right-clicking on it but it will need gold. Players crossing patch 9 will be able to learn spells only from their classes. 

ItemImpact
Scroll of Mage ArmorSurround a creature in a protective magical force. Its Armour Class increases by 3.
Prerequisite: not wearing armour.
Scroll of Burning HandsFire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire. On successful save, targets only take half damage.
Scroll of Fire BoltHurl a mote of fire that deals 1d6 Fire and creates a flammable surface.
Scroll of SilenceCreate a sound-proof sphere. Creatures and objects within are Silenced and immune to Thunder damage.
Scroll of Protection from Evil and GoodProtect a creature against aberrations, celestial, elementals, fey, The Fiends, and undead. The target can’t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage.
Scroll of Inflict WoundsInfuse your hands with putrefying energy that deals 3d10 Necrotic.
Scroll of Ray of EnfeeblementA beam of enervating energy springs from your fingers. The target deals half damage with weapon attacks using Strength.
Scroll of Guiding BoltCall forth a beam of light. deals 4d6 Radiant and grants advantage on the next attack against the target.
Scroll of Detect ThoughtsFocus your mind to read the thoughts of certain creatures while talking to them
Scroll of SleepPut creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage.
Scroll of Shocking GraspLightning springs from your hand. It deals 1d8 Lightning and prevents the target from taking reactions.
Scroll of Magic MissileCreate three darts of magical force, each dealing 1d4+1 Force to its target.
Scroll of Hold PersonParalyze a humanoid creature. At the end of each of its turns, the creature can try to free itself.
Scroll of GreaseCover the ground in grease. It becomes difficult terrain and creatures within can fall Prone.
Scroll of SleepPut creatures up to a combined 24 hit points into a magical slumber.
Sleeping creatures awaken if they take damage.
Scroll of Summon QuasitSummon a quasit from the Lower Planes.
Scroll of WebCover an area in thick, flammable webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs.
Scroll of Hold PersonParalyze a humanoid creature. At the end of each of its turns, the creature can try to free itself.
Scroll of False LifeBolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.
Scroll of Acid ArrowShoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid immediately and 2d4 Acid at the end of the target’s turn. On successful save, the target only takes half the initial damage.

 

Scroll of Healing WordA creature you can see regains hit points equal to 1d4 + your spellcasting ability modifier.
Scroll of WebCover an area in thick, flammable webbing that can Enweb creatures within. An Enwebbed creature or ally can use its action to try and tear away the webs.
Scroll of Disguise SelfMagically change all aspect of your appearance.
Scroll of ResistanceMagically bolster creature’s defenses. It receives a d4 bonus to saving throws.
Scroll of BlindnessA blinded creature can try to shake off the effect at the end of each turn.
Scroll of BlessBless up to 3 creatures. They receive a d4 bonus to attack rolls and saving throws.
Scroll of BlurYour body becomes blurred. Attackers have disadvantage on attack rolls against you.
Scroll of Animal FriendshipCharm a beast and convince it you mean no harm.
Scroll of AidBolster your allies with toughness and resolve. Heals and increases the hit point maximum by 5.
Scroll of Color SprayCreate a dazzling array of flashing, coloured lights that Blinds creatures up to a combined 33 hit points.
Scroll of Ray of SicknessCall forth of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target.
Scroll of Armor of AgathysA spectral frost covers you. Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.
Scroll of Feather FallSlow the rate of descent of allied creatures. Grants immunity to Falling damage.
Scroll of InvisibilityTouch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.
Scroll of Cure WoundsA creature you touch regains hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Scroll of Misty StepSurrounded by black mist, you teleport to an unoccupied space you can see.
Scroll of EntangleVines sprout from the ground, turning it into difficult terrain and possibly Ensnaring creatures within. Ensnared creatures take [1] at the start of each turn. The creature or an ally can use its action to try and tear away the vines.
Scroll of Chill TouchAssail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
Scroll of Ray of FrostCall forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the target’s speed by 3m
Scroll of Mirror ImageCreate 3 illusory duplicates of yourself to distract attackers. Each one increases your AC by 3. Whenever you successfully evade an attack one of the duplicates disappears.
Scroll of Speak with DeadAllow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster.
Scroll of Spike GrowthShape a piece of ground into hard spikes. A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves.
Scroll of Protection from PoisonTouch a creature to neutralise all poisons affecting it, to grant it advantage on saving throws against being Poisoned, and to grant it resistance to Poison damage.
Scroll of GoodberryConjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4 hit points. The berries appear in the targeted creature’s inventory and disappear after a long rest.
Scroll of BarkskinTouch a willing creature to toughen its skin and increase its Armor Class up to 16.
Scroll of Heat MetalConjure a flaming scimitar in your hand that deals 3d6 Fire damage. It sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again but has to stay on the spellcaster’s person.
Scroll of MoonbeanCall down a silvery beam of pale light. Any creature that enters the beam or starts its turn in the light, takes 2d10 Radiant Damage. On a successful save, targets still take half damage. You can use your action to move the beam 18m.
Scroll of BaneInflicts Bane. Target up to 3 creatures. They receive a 1d4 penalty to attack rolls and saving throws.
Scroll of Flaming SphereSummon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage. The sphere is immune to damage.
Scroll of Fog CloudCreate a cloud of dense fog to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the fog.
Scroll of Flame BladeA flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Scroll of ThunderwaveRelease a wave of thunderous force. It deals 2d8 Thunder damage and pushes away creatures and objects. On a successful save, creatures only take half damage.
Scroll of Witch BoltCall forth a beam of crackling, purple energy. Deals 1d12 Lightning and links you to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal 1d12 Lightning.
Scroll of Shield of FaithSurround a creature with a shimmering field of magic that increases its AC by 2.
Scroll of Lesser RestorationRemove one disease or condition affecting a creature.
Scroll of Prayer of HealingAll allied creatures you can see each regain Hit Points equal to 2d8 + your Spellcasting Ability Modifier.
Scroll of Charm PersonMagically charm a humanoid that you can see. A Charmed creature can’t harm the charmer, and the charmer has advantage on Charisma checks against the creature.
Scroll of Animate DeadAnimate a corpse to create an undead servant while not in combat.
Scroll of Cromatic OrbHurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold, Fire Lightning, or Poison damage and creates a surface.
Scroll of Vampiric TouchTouch an enemy to syphon their life force. You regain half as many hit points as the damage they take.
Scroll of ShatterGenerate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects.
Scroll of Stinking CloudCreate a cloud of gas so nauseating it prevents creatures from taking actions.
Scroll of Tasha’s Hideous LaughterInflict a creature with fits of laughter, leaving it Prone without the ability to get up.
Scroll of Glyph of WardingInscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by enemy.
Scroll of Scorching RayHurl 3 Rays of fire. Each ray deals 2d6 Fire damage.
Scroll of Remove CurseTouch a creature or object to remove all Curses affecting it.
Scroll of Bestow CurseCurse a creature with your touch.

Food and Drinks

They are used at camps to do Long Rest, which requires 40 Camp Supplies. Every food gives a varied amount of supplies and you can get them through the usual methods. You cannot have Food instantly to get healing.

ItemDetailCamp SuppliesImpact
KiwiFrom Snowdown’s north coast: an uncommonly furry fruit of uncommonly exquisite taste.  
Red AppleA delight from the orchards of the dark vampire lord, Asmongold: crisp, juicy, and ever-so-slightly tart.3 
LemonYellow as the summer sun; fresh as Neverwinter air; and sour as a high elf’s scowl.3 
PearProperly ripened, the sugary pear has few culinary rivals. Unripe, it contains all the appeal of a rothé’s unwashed hide.3 
PumpkinThou this pumpkin weighs only a fraction of those offered to Chauntea at Highharvestide, it still constitutes as healthy meal for two.20 
LemonYellow as the summer sun; fresh as Neverwinter air; and sour as a high elf’s scowl.3 
Sunmelon PieceSunmelon vines sprawl across gardens from the Chionthar to the Delimbiyr. The fruit is served fresh, pickled, or jellied.  
CarrotThe undervalued stalwart of stews and salads.5 
PotatoA knobby, dependable staple of every household across Faerûn, poor and wealthy alike.5 
CourgetteEspecially delicious when slowly baked over a fire and spiced with Amnian herbs.7 
Waterdhavian CheesePopular among Asmongold for its robust and sharp flavor, to say nothing of its peculiarly long shelf life.  
GarlicBeneath this bulb’s pungent aroma hides a subtle sweetness and an unrivalled depth of flavor.2 
Sourdough BreadA firm, flaky crust is the hallmark of a sourdough loaf. Concocted in the Pirate Isles, it has recently become popular on mainland.  
Dried Pork SausageInfused with copious amounts of garlic and cooked in mulled wine.3 
BaguetteA long and hearty loaf, good for sopping up soup or sour cream.5 
Waterdhavian Cheese WheelPopular among travelers for its robust and sharp flavor, to say nothing of its peculiarly long shelf life.10 
Dried Sausage LinksInfused with copious amounts of garlic and cooked in mulled wine.10 
Waterdhavian Cheese WedgePopular among travelers for its robust and sharp flavor, to say nothing of its peculiarly long shelf life.5 
Pig’s HeadBaked in finest pills and sprinkled with spices, this is an Amnian delicacy.15 
Spicy Pork SausageHard, fatty, and filled with the tangiest spices found in the port of Baldur’s Gate.10 
Roughly cut HamA few coarse hairs still stick out of the skin on the knee.5 
Grilled Rothe RibsDoused with honey and herbs, these ribs are a popular fare during Midsummer festivities.15 
Owlbear EggOwlbear hatchlings are tiny and adorable for the first few weeks of their life. Then they eat you out of your house and home. Then they simply eat you.1 
Grilled Pork BellySucculent and layered with crispy fat.  
Pork LoinTraditionally roasted in the heartlands with apple and cider gravy.5 
Chicken EggFried, boiled, poached: everyone has a favored method of cooking an egg. The chicken rarely has any say in the matter.5 
Pork ShoulderEspecially delicious when doused with wine and slowly braised over a fire, Cormyrian style.10 
FishA thin, slimy layer has formed over its moist scales5-7 
Whole ChickenThe plucked neck hangs floppily to one side, its dead eyes ever-so-slightly open.  
Pitcher of Beer 3Character has disadvantage on ability checks using Dexterity and Charisma for 2 tuns. Can be thrown to create a puddle of alcohol.
Fish TailTiny fish bones stick out from the cut tail.4 
RumJudging by fiery aroma, this heavily spiced spirit packs a powerful punch.3Character has disadvantage on ability checks using Dexterity and Charisma for 2 tuns. Can be thrown to create a puddle of alcohol.
Carafe of WinThis table wine smells strongly of vinegar, but it’s still reasonably drinkable.6Character has disadvantage on ability checks using Dexterity and Charisma for 2 tuns. Can be thrown to create a puddle of alcohol.
Fish HeadCommonly used in stocks or grilled for the succulent bits of the cheeks, throat, and eyes.1 
Fragrant FungusA popular duergar dish. And why not? Its ingredients are common, and its flavor as bright as the glowcaps that comprise it.10 
WineIts Tethyrian vintner layers elegant and expressive flavor like a bard’s melody.6Character has disadvantage on ability checks using Dexterity and Charisma for 2 tuns. Can be thrown to create a puddle of alcohol.
TeaThe Turmishan herbs in this honey-colored tea leave light warmth on tongue.4 
GruelThis watery sludge slowly drips of your spoon.10 
Blingdenstone BlushA fruity wine with hints of currant and cherry, made with surface-picked grapes and barrel-aged in the dark tunnels of the Wormwrithings.6Character has disadvantage on ability checks using Dexterity and Charisma for 2 tuns. Can be thrown to create a puddle of alcohol.
Dried Rope SausageInfused with copious amounts of garlic and cooked in mulled wine.3 
Supply PackA Collection of cured meats, dried fruits, kindling, and anything else necessary to survive life on the road. Everything, down to the flint, smells distinctly of smoked ham. 40 
ChevonA simple cut of goat’s meat, grilled over a campfire and peppered with roadside herbs.8 
Swarming ToadstoolOften found around large fungi, the Swarming Toadstool can grow anywhere it can find some company.1 
Spicy Sausage LinksHard, fatty, and filled with the tangiest spices found in the port of Baldur’s Gate10 
Bullywug TrumpetA sour, unappetosong mushroom, the Bullywug’s trumpet is found anywhere dark and dank.1 
Half-Eaten AppleThough quite a bit of flesh remains on this apple, it is steadily turning a murky brown.1 
CabbageVibrantly green and seasoned with a good amount of dirt.7 
Raw SteakA thick cut of tender meat, ringed with a layer of fat.10 
Butter BunBaked up a dozen at time in warm ovens throughout the heartlands.4 
BonecapAn acidic, foul-tasting mushroom that can be found anywhere bodies have been buried. Or left to rot.1 
WaterThe Sword Coast’s finest well water bottle for convenience.  
Red PepperKnown regionally as a ´chime pepper ‘or ´whip pepper´, this vegetable can be dried and crushed to make a flavorful seasoning that forms the basis of many central Faerûnian stews.2 
Blushcap MushroomRed and white mushrooms appear in many children’s rhymes throughout Faerûn.4 

Thus, that is all about items in Baldur’s Gate 3. Every thing has its own advantages depending on how and when they are used. Follow our Baldur’s Gate 3 page for all the latest guides, news, fixes, and more.


Last Updated on February 4, 2024

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