Guilty Gear Strive Best Graphics Settings for FPS

In this guide, I will be covering the best graphics settings for the Guilty Gear Strive. The new artistic improvements in character animations take your breath away in this part of Guilty Gear. 

Best Graphics Settings for Guilty Gear Strive

These are the main graphics tweaks for Guilty Gear Strive for the given system specs. The game is quite optimized, so I do not think you should have trouble running it, even on an entry-level system.

RESOLUTION

I Kept this setting at 1920×1080. Ideally, you should keep such settings at their native to get the most out of your system and the monitor itself.

WINDOW MODE

This should be kept at Fullscreen to get the ideal results. If you minimize the game often, I would suggest a borderless window setting for this.

SCALING RESOLUTION

Keep this at 100 to avoid any kind of glitchy or broken graphics. you can also try the 80 value if you are facing frame issues.

ANTI-ALIAS

I keep this medium. This provides a good balance of smooth edges and good visuals with performance.

POST PROCESS

This should be kept at Medium for low-end systems. I used a low-end system for this test, hence I tried to keep these settings at medium or low.

TEXTURE QUALITY

Medium is the one to go for in this setting.

SHADOW QUALITY

Shadows generally consume a lot of resources to render. I always suggest playing at Low Shadow Quality, especially for medium to low-end systems.

EFFECT QUALITY

I kept this High. Since this game has lots of effects and elements surrounding that, I tried the high settings. It gives you a decent visual experience without taking up much of your system resources.

ANTI-ALIAS QUALITY

This is the quality of the anti-alias render. I kept this at FXAA. I prefer most of my games at FXAA. You can call that a personal choice.

MOTION BLUR

I would recommend that you keep this off. For most parts, this would hinder your online experience.

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AMBIENT OCCLUSION

Keep this Off.

Here are a couple of in-game images showing the settings as well:

Screenshot 1 Screenshot 2

Here is a video setting and a bit of gameplay: Link

System Requirements for Guilty Gear Strive

Before diving into the settings themselves, first, make sure you meet the minimum system requirements for the game.

MINIMUM:

    • OS: Windows 8/10 (64-bit OS required)
    • Processor: AMD FX-4350, 4.2 GHz / Intel Core i5-3450, 3.10 GHz
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX-compatible soundcard or onboard chipset

RECOMMENDED:

    • OS: Windows 8/10 (64-bit OS required)
    • Processor: Intel Core i7-3770, 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX-compatible soundcard or onboard chipset

Credits: © ARC SYSTEM WORKS

My System Specs Used To Test

OS: Windows 10 (64-bit OS) | Processor: Intel Core i3 8100 | Memory: 16 GB RAM DDR4 | Graphics: GeForce GTX 1050TI OC | DirectX: Version 11 | Storage: 1TB HDD 7200RPM

I Tested this game for 60FPS at 1080p. This benchmark is at par with the benchmark of PS5 consoles and should give you a decent idea about how it would run on such a system if it were released in the future.

Results and Final Conclusion

As I mentioned earlier, the goal was to get a constant 60FPS at 1080p. I managed to get that consistently even at intense fights and combos.

The game is very optimized in itself, so you should not have much trouble running it even on lower-end systems.

By the lower end, I mean anything like an AMD FX series and 750TI or something similar. If you want more performance out of the game, dial down the anti-alias to low settings and the qualities to low as well. It should give you enough juice and graphics to enjoy the game quite well.

Leave your thoughts down in the comments and I will reply to them as soon as I can. Thanks for going through the post and I will see you soon with more!


Last Updated on January 12, 2024

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