Helldivers 2 – Friendly Fire Guide (Names and Damage Chances)

Helldiver 2 is unique in the fact that friendly fire is always on in this game. Now, having that feature as default, a lot of players find it hard to understand why this feature is there in the game. In this guide, I will tell you all about Friendly Fire, the different names, and their chances of doing damage to allies.

Helldivers 2 – Friendly Fire Guide (Names and Damage Chances)

Helldivers 2 Friendly Fire Guide

Before we get started with the different friendly fires this game has, let us see why this was necessary for a game like Helldivers 2.

Why does Helldivers 2 Use Friendly Fire?

Friendly Fire supports the idea of Communication and Teamwork – This concept will make players think and use their firepower wisely. This will require decent communication with the teammates so that they do no accidentally do damage to each other.

You get challenged To play carefully – I understand that the freedom of shooting wherever you want is quite fun. But this mode adds a layer of challenge a player has to respect. This makes the use of ammo and abilities more thoughtful and precise.

Friendly Fire Names and Their Damage Chances

I will list down the names of Friendly fires and the chances they have of damaging allies. You can be alert after watching this list since this will help you know which one does the least or the most damage.

Low Friendly Fire Chances (Low damage)

  • Machine Gun
  • Anti-Materiel Rifle
  • Stalwart
  • Autocannon
  • Expendable Anti-Tank
  • HMG Emplacement
  • Laser Canon
  • Arc Tower

These have low friendly fire damage, but still be careful of these weapons.

  • Recoilless Rifle
  • Spear

Non-deadly, but you should keep your distance and watch your surroundings before using them.

  • Flamethrower
  • Eagle Napalm Airstrike

Non-deadly AOE weapons that can do some damage to allies.

  • Guard Dog
  • “Guard Dog” Rover

Guard dogs that can do damage to allies. Not Deadly.

  • Orbital Laser
  • Orbital Railcanon Strike
  • Eagle 110mm Rocket Pods

Lock-in weapons that can annihilate enemies, and do some amount of damage to allies.

Medium Friendly Fire Chances (Medium damage)

  • Railgun – You need to hold reload to remove the safety charge. If you do not do that, it can explode and cause a chain reaction to you and your teammates doing decent damage.
  • Grenade Launcher – Try not to aim at allies while firing this. This has a bounce effect that can bounce towards yourself, as well as allies.
  • Tesla Tower
  • Anti-Personnel Minefield
  • Incendiary Mines
ALSO READ:  Helldivers 2- Best Loadouts and How To Unlock Early

If you step in your own deployed mines, you are as good as dead!

  • Eagle Strafing Run
  • Eagle Airstrike
  • Gatling Sentry
  • Machine Gun Sentry
  • Autocannon Sentry
  • Rocket Sentry

Try to place the above weapons/abilities on high ground. These tend to have splash damage that can easily slay you.

  • Orbital Gatling Barrage
  • Orbital Precision Strike
  • Eagle 500KG Bomb

Unguided and unstoppable for a reason. These can almost kill you if you are not careful.

High Friendly Fire Chances (High damage)

  • Eagle Cluster Bomb – If this drops on you, there is no chance of survival, so use it with high caution.
  • Orbital Airburst Strike – Do not miss this. If you misplace this, it can spread and kill the entire squad.
  • Orbital Gas Strike

The above friendly fires are highly damaging, especially the Orbital Gas Strike. If you are not careful with it, you and your teammates will be wiped out quite quickly. This even has the ability to go through barriers, so you are not safe behind one!

  • Mortar Sentry
  • Orbital Walking Barrage

Both of the above friendly fires are highly deadly, so keep your distance as soon as you deploy them.

Severe Friendly Fire Chances (Severe Damage)

  • Orbital 120mm HE Barrage – The spread on this is too much to control. If you misplace this even by a small amount, all the best in outrunning it. I highly suggest you practice this and get to know it well before picking it up.
  • Orbital 380mm HE Barrage – Way too much range to use this. Until and unless you want to run the risk of wiping the entire squad from far away, do not pick this up in the initial stages.

That will be all in this guide for Helldivers 2’s friendly fire. For more of such guides, stay posted with gamertagzero. Drop your thoughts in the comment section below.

Last Updated on February 13, 2024

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top