Lethal Company: How To Use The Terminal And Make Money

Lethal Company: How To Use The Terminal And Make Money – Lethal Company has several fascinating components and items, including the terminal. It is a vital part as well, with players being able to make their salvage runs much safer and more lucrative.

You will also be able to decide the fate of your teammates along with finishing the quota that has been assigned. The following guide will help players with all the information surrounding the terminal and its many uses. 

Lethal Company: How To Use The Terminal And Make Money

The first thing that players should opt for is to shift the terminal near the radar by clicking B. You will not have to go into every action’s page to execute that action, as the MOONS screen will be convenient in this department.

You can make a mistake with the spelling, but the terminal will accept it if you keep the starting letters the same to bring up the option you want. You cannot make a mistake like this, so there is no need to worry. 

CONFIRM or DENY can be done by C or D after you select. You should keep items and bestiary entries, so keep typing in the first three letters. You can go back to the homepage by keying in HELP. 

Lethal Company - terminal

MOONS

These are the routing commands when you come across moons. Here are they as follows: 

  • ASS for ASSURANCE
  • VOW for VOW
  • OFF for OFFENCE
  • MAR for MARCH
  • EXP for EXPERIMENTATION
  • DIN for DINE
  • REN for REND
  • TIT for TITAn

Players requiring information on a moon can type in INF * MOON* or *MOON* INF, and the terminal will help you. 

STORE

You can use these commands to make purchases in the game. 

  • SHO for SHOVEL 
  • STU for STUN GRENADE
  • JET for JETPACK
  • TZP for TZP-INHALANT
  • WAL for WALKIE-TALKIE
  • LOC for LOCKPICKER
  • FLA for FLASHLIGHT
  • EXT for EXTENSION LADDER
  • PRO for PRO-FLASHLIGHT
  • LOU for LOUD HORN
  • TEL for TELEPORTER (if you do not have the TV)
  • SUR for SURVIVAL KIT (this gets you four Walkie-Talkies, four Flashlights, and one Shovel)

The same goes for the cosmetic items with the three letters, and you can repeat the trick of the INF to get more information. The number of items you are trying to buy of one product can go either before or after the product name. For those wishing to use full words, ensure you are hyphenating carefully. 

Bestiary

These follow the same rule as Moons and Store, with the first three letters being enough. However, there is no clash regarding ROAMING LOCUSTS with the LOCKPICKER, so you have to type in LOCUSTS for the former. You will not require the INF help as it is the normal action for the creature. 

Other 

There are no shortcuts here, with the first two helping the terminal to show and manipulate the radar. This will be needed when getting the mines, doors, turrets, and more codes. VIEW RADAR shows the radar and SWITCH changes around your team members.

SCAN is essential as you can get all the details of the moon’s resources, so you will be well aware before heading there. Putting in SIGURD gives all the Sigurd entries found till now. 

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Earning Money with the team

Players can assist their team members by knowing the locations of the doors, enemies, landmines, and more. You will get their number code from the radar, and after you feed it into the terminal, you can turn it off or on. Green means the door is unlocked, the turret is on, and the landmine is set. Landmines and turrets are only off after punching in the code, so you will have to be quick along with your team. 

All creatures show up as red dots of different sizes. It is a snare flea or spider if it is not moving. Players going through a spider nest should carry blunt weapons and ensure not to touch the webs.

They will appear as blue lines on the radar, while red lines on the walls indicate thumpers, snare fleas, spiders, and loot bugs they are using. 

You can also block enemies from reaching your team members with help from the doors. If your teammate dies via attacks by a coil head or bracken, you can keep it away by shutting the door. 

Players on the terminal must guide their team to the scrap shown as green or yellow triangles. Ensure you are alert about the exits if there is a chase with the radar having the same orientation so the teammates move in the right direction. 

Players who want to block off a dead end with a door and do so after your crew has crossed with the scrap. This also aids in narrowing the escape route for players in the game. 

Saving Money with the team

Players must be careful about staying alive and exiting the ship. Players with forest keepers are safe, but your team can take longer to get back to the ship. On the other hand, eyeless dogs will endanger your team, so head for the exit as fast as possible.

It is not advised to leave your entire team behind, but you can if you have a lot of scraps, a big dog, or if the credits are less. 

The hydraulic doors will stop the dogs for some time, and make sure to turn off your radio. Dogs on the ship are a significant risk for players. Let your team know when trouble comes, and they will be aware of the dangers that are being encountered. 

More information

Players typing in the names of creatures that have not been scanned will get the following message: No data has been collected on this creature.
A scan is required.

Putting in words that begin with the first three letters of a lore entity not discovered yet will get:

  • [DATA CORRUPTED OR OVERWRITTEN]

 If you have misspelled commands, will give the below extension along with the normal reply: 

  • [No object was supplied with the action, or the word was mistyped or does not exist.]

Thus, that is all the information players will need regarding the terminal and its uses in the game. The horn becomes helpful in moving the eyeless dogs away from the entry point of the ship, but they can bite, so beware. You keep the terminal close by, so it will benefit the game. 


Last Updated on November 9, 2023

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