Manor Lords – How To Find Game.ini File And Edit Engine.ini

Welcome to the realm of Manor Lords, where strategy meets simulation in a captivating medieval world. In this guide, we’ll delve into the inner workings of the game by uncovering the locations of its .ini files and exploring how to tweak them for optimal performance and customization.

Whether you’re seeking to enhance graphical fidelity, adjust gameplay mechanics, or optimize your gaming experience, mastering these .ini files and UE4 Engine.ini tweaks will be your key to unlocking the full potential of Manor Lords. Let’s embark on this journey together and uncover the secrets of the game’s configuration settings.

Locating Game.ini & Tweaking Engine.ini Files In Manor Lords

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Location of Game.ini File

If you ever need to change your settings directly because the game won’t open, you can find the configuration files in this spot.

Windows:

  • [your drive letter]:\Users\[your username]\AppData\Local\ManorLords\Saved\Config\WindowsNoEditor

Linux/Steam Deck:

  • /home/$USER/.steam/steamapps/compatdata/1363080/pfx/drive_c/users/steamuser/AppData/Local/ManorLords/Saved/Config/WindowsNoEditor/

If you can find “.steam” in your directory, you’re on the right track. From there, you can locate the GameUserSettings.ini file to adjust your in-game options. Additionally, you can tweak general settings in the UE4 engine.ini file, such as removing vignette effects. As a bonus tip, your saved games can be found at:

  • [your drive letter]:\Users\[your username]\AppData\Local\ManorLords\Saved\SaveGames

Tweaking Engine.ini

After locating the engine.ini file, you can make additional tweaks by adding [SystemSettings] to the bottom of the file. Then, you can insert further lines to adjust various elements of the game according to your preferences.

Disable Vignette
Add this line:
r.Tonemapper.Quality=1

Disable Motion Blur
Add these lines:
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0

Disable Depth of Field
Add this line:
r.DepthOfFieldQuality=0

Disable Bloom
Add these lines:
r.DefaultFeature.Bloom=0
r.BloomQuality=0

Disable Anti-Aliasing
Add these lines:
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0

Brightness/Gamma Kind of
r.Color.Mid=1
(assume 1 is 100%, you change up or down 0.5 50%, 2 200%)

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You can apply other UE4 engine.ini tweaks if you find a generic engine config line from other UE4 game guides. If any more useful tweaks come to light, feel free to update them here.

Sample Contents of GameUserSettings.ini

[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=4
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ShaderPipelineCache.CacheFile]
LastOpened=ManorLords

Sample Contents of Engine.ini with Tweaks

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Runtime/SoundUtilities/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamAudio/Content
Paths=../../../ManorLords/Plugins/AsyncLoadingScreen/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Marketplace/CustomInputModeGameOnly/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Marketplace/AutoSettings/Content
Paths=../../../ManorLords/Plugins/VertexAnimationManager/Content
Paths=../../../Engine/Plugins/Marketplace/DarkerNodes/Content
Paths=../../../ManorLords/Plugins/FSR2/Content
Paths=../../../ManorLords/Plugins/XeSS/Content
Paths=../../../ManorLords/Plugins/ImpostorBaker/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/MegascansPlugin/Content
Paths=../../../Engine/Plugins/Runtime/OpenXREyeTracker/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/OpenXRHandTracking/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content

[SystemSettings]
r.Tonemapper.Quality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0

Conclusion:

In the pursuit of enhanced graphics, players have sought ways to force LOD 0 on all assets. While the game settings don’t directly offer this option, tweaking engine.ini files could potentially achieve the desired result. However, it’s essential to proceed with caution and create backups before making any changes.

Some players have expressed frustration with the vignette effect. To address this, it’s suggested to edit engine.ini settings, potentially by adding or modifying existing parameters.

Navigating the directory structure of Steam can be confusing, as the location of its files varies. While the general advice is to find the “compatdata” folder within Steam’s directory, the exact path may differ based on the platform and installation method used.

Linux users may find the following specific file path particularly helpful. This path leads to the configuration files necessary for tweaking game settings on Linux systems, providing clarity and ease of access.

Path:

[code] /home/$USER/steam/steamapps/compatdata/1363080/pfx/drive_c/users/steamuser/AppData/Local/ManorLords/Saved/Config/WindowsNoEditor/ [/code]


Last Updated on May 3, 2024

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