Tales of Arise | Best PC Graphics Settings for FPS

In this guide, I will be going over the best in-game graphics settings you can tweak for Tales of Arise on PC. This game does not have many options to play around, hence I will be precise and to the point with the points. Make sure that you stand anywhere between the recommended and minimum system specs for the game. I will be showing my own rig specs so that you can get a better idea of how it will run on yours. Without further delay, let’s take a look.

Table of Content


Best PC Graphics Settings for Tales of Arise [FPS Guide]

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System specs for Tales of Arise

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit Only)
    • Processor: Intel Core i5-2300 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or Radeon HD 7950
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset
RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit Only)
    • Processor: Intel Core i5-4590 or AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or Radeon R9 390
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset

Credits: BANDAI NAMCO Studios Inc.


My System Specs Used To Test

I used a Ryzen 5 3600 as the testing Processor. This gives me a good balance to test out a lot of games. Using a high-end processor does not allow me to help a lot of people who mostly use a medium-end rig. The RAM I used is XPG’s DDR4 sticks with a config of 8GB x 4. So a total of 32GB with a memory speed of 3000MHz. The Graphics Card in use was a GTX 1050TI 4GB OC. Even though this graphics card has become an outdated one, or you can say an entry-level card, it is still in use for a lot of players out there. The storage I used is an M.2 SSD with 500GB of storage. I always use Windows 10 64 Bit OS for most of my games.


In-game settings

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Screen ModeFullscreen
Resolution1600×900
Vertical SyncOff
Framerate LimitNo Restrictions
Menu Texture QualityHigh
Bloom and GlowOn
Motion BlurOff
Resolution Scale100
Anti AliasingTAA
Shadow QualityHigh
Screen Space ReflectionOn
Anisotropic FilteringHigh
Ambient OcclusionOn
Volumetric LightingOff
Screen Space ShadowOn
Global IlluminationOn
Depth of FieldOn

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The game was tested for 900p and I aimed to achieve 60FPS +


Results and Tips

With the above configuration, I was getting anywhere from 65-75 FPS in the game. In extremely heavy graphics scenes and environments, it was dropping to 58-60 FPS. The game is optimized properly, hence I enjoyed most of my gameplay with the above settings. Take note that I use a Ryzen 5 3600. If you have something like an i3 8100 or i5s old Gen Processors, make sure to dial down the shadows to low or medium. This will help you get well beyond 60FPS.

For high-end rigs like RTX 2060, 3060, 3070, or 3080, you can easily push the game to the max possible settings, and It won’t budge one bit. I have seen such an optimized game on steam after quite some time. Hence I can imagine the type of appreciation this game is getting so far. Do let me know how you are enjoying Tales of Arise as well. Let me your doubts or suggestions in the comments below. I will reply to that as soon as I can. Thanks for reading and I will see you soon with more of such content! On a Side Note: You can check out my other guides regarding graphics settings for a variety of the latest pc games.

2 thoughts on “Tales of Arise | Best PC Graphics Settings for FPS”

  1. Thanks for the help. You’re the first person I’ve seen that has almost the exact same system specs as me, so this was very helpful.
    Only difference I have is my monitor is a 65″ tv screen, but your settings seem to work fine for me.
    I’m guessing you use a keyboard to play. I use a controller and the game is a little wonky with it. The sensitivity is way too high so camera angles veer wildly when I move them. The settings you suggest actually made that better somehow.
    Thanks again!

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