Warpips | Items/Units Reference Guide

Published: April 24, 2022 | Last Updated On: May 24, 2022

The following is an Items/Units Reference Guide for the game Warpips. The weapons of the game have been classified under different headings with their attributes. Here you will find a comprehensive list of each and every item in the game. Do check them out from below and let me know if you find this information useful.

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SWOT Analysis of Items/Units in Warpips

Follow this table below to know everything about the items:

Friendly Units Strength/Weakness

Item/Unit Strengths/Opportunities Weaknesses/Threats
Tanks- Incredibly high HP. Highly effective against enemy tanks Slow at killing massed infantry
Puma- Best all-rounder in the game. Highly effective against enemy jeeps Very low armor vs. anti tank weaponry. Weak against RPG
LRV- A solid damage sponge + anti infantry unit. Use it with Tanks, or against buggy Poor vs. anti tank weaponry + enemy vehicles. Weak against Howitzer + RPG.
Sniper- Very long range. Use RPG + sharpshooters Very expensive and easily overrun by vehicles. Don’t use against Vehicles + howitzers.
HG- Best all-round infantry in the game. Use against Massed infantry Expensive + short range. Don’t use against Howitzers + rockets.
Shield pip- Fantastic at absorbing damage. Use with other infantry + TOW Deals virtually no damage. Don’t use with vehicles.
Tactician- Big blob clearer. Use with Massed infantry. Very long time between artillery strikes. Don’t use with vehicles.
Warpip- Fantastic all-rounder and very cheap. Use to survive rushes. Quite low HP. Don’t use with base turret/small turret.
Pipsqueaks- The best auxiliary unit because it is free. Use with vehicles + small turrets. Dies very quickly. Don’t use with Gas pips + structures.
Doggos- The best anti-hero unit + very cheap. Use against heroes. Very long cooldown. 
Smoke grenades- Great way to clear mines + affect visibility. Use against mines. Very long cooldown.
Gas grenades- Great way to clear mines + damage infantry. Use against mines.  Very long cooldown. 
Drones- Most consistent way to deal with howitzers. Use against howitzers + mines. Limited supply + not free. 
Dumbfire rockets- Good Vs massed infantry + mines. Use with Massed infantry + mines. Can’t manually aim. Weak on early missions.
High priority rockets- Good Vs heroes + stationary vehicles. Use on last few missions. Can’t manually aim. Not so good on earlier than last missions.
Bulwark missiles- Can delete anything + manual aim + free. Good vs. howitzers + last few missions. Start on cooldown + very low amount. Not good on easy missions.
Airstrike- Can destroy a huge amount of enemies. Excellent vs tanks + last few missions. Very long cooldown + starts on cooldown. Not good on easy missions.
Base turret- Great to build up cash at start of mission. Good on short maps + vs. RPG + sharpshooters Needs the upgrades to be fully effective. Not good on easy missions.
Phalanx- Drastically improved version of base turret. Excellent in last few missions. Very rare. Not so good apart from last few missions.
Oil drums- Free money. Good for short maps. Not much money. Not so good on easy missions.
Stimpak- Massive health boost and heal. Use with HG and shield pip. Doesn’t last very long. Not good with Pipsqueaks + vehicles.
Sandbags- Fantastic defense for the turrets (small + TOW). Good with turrets. Enemies can benefit from them. Don’t use with HG + vehicles.
Barbed wire- Good Vs pistol pips. Use on maps with no attacking vehicles. Not worth the cash. Don’t use on maps WITH attacking vehicles.
Small turret- A fantastic decoy when paired with sandbags. Use with Pipsqueaks + on island 1. Quite expensive. Don’t use without sandbags.
TOW turret- Fantastic value + doesn’t use pip supply. Use vs. enemy jeeps + structures. Very low HP. Don’t use without sandbags.
Mines- Most efficient anti vehicle item. Use on Heroes + jeeps. Can’t be used offensively + vulnerable to rockets. Don’t use against rockets.
Oil derrick- More cash! Use on large maps. Low HP. Don’t use Without vehicles or on small maps.
Pump jack- Lots more cash! Use on boss missions. Very rare. Don’t use without vehicles or on small maps.

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Enemy Units Vulnerabilities + Dangers

Items/Units Strength Weakness
Pistol pip- None. All.
Shotgunner- High HP, high damage.  Short range.
Warfighter- Long range.  Low HP.
UAZ + Warmule- Have to destroy before able to attack objective.  Slow to reinforce.
Sharpshooter- Very long range + high damage.  Very low HP. 
RPG- Very high damage. Good against Puma + LRV. Slow reload. Weak against Sniper + HG.
Gas pip- AOE damage + high HP. Strong against Pipsqueaks. Slow reload. Weak against HG + small turrets.
Tanya- Very high DPS. Use Doggos + vehicles. Easy to counter. Don’t use only infantry.
Bubba- Wide cone of attack. Use Doggos + vehicles. Fairly easy to counter. Don’t use only infantry.
Buggy- High DPS. Use Shield pip + any infantry. Low HP for a vehicle. Don’t use Infantry without shield or HG.
Gruz (jeep)- Very high DPS vs. infantry. Use Puma + TOW/mines. Low armor Vs anti tank weaponry. Don’t use only infantry.
Tank- Very high HP. Use Tanks, ic7, airstrikes. Poor Vs massed infantry. Don’t use Puma or LRV.
Guard tower- Very good anti infantry. Use Vehicles. Can’t shoot vehicles. Don’t use Pipsqueaks.
Defensive turret- Good all-round turret. Use Vehicles. Limited ammo. Don’t use Pipsqueaks.
Howitzer- Very good damage vs. blobs. Use Drones, pumas, ic7, tanks. Can easily be countered. Don’t use Warpips + tacticians.
Mines- Very dangerous when not equipped properly. Use Grenades, drones, rockets, doggos. Can easily be countered. Don’t use Opposite of those in the adjacent column
Barbed wire- Slows down infantry and deals damage. Use Vehicles, drones, tacticians. Vehicles can destroy. Don’t use Pipsqueaks.

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