Ghost Watchers | How To Identify/Weaken/Capture Ghost

This is a player made guide based on gameplay so far. Since ghosts don’t stay in one place but rather roam the space, it’s conceivable to find some or all of the proof by the front entrance. Learn how you can identify, weaken and capture ghosts in the game Ghost Watchers.


How To Identify, Weaken and Capture Ghosts in Ghost Watchers

Identifying the Ghost

The following items are utilized for this:

EMF: Explore the area and watch for activity. This method works well in a room where a ghost has recently been seen or where someone has recently been pulled.

Ouija Board: Depending on the sort of ghost, the ouija board will either move or not move at all. It ultimately moves after I placed it up in the entrance.

Particle Sensor: While in your palm, it will ultimately charge. If it goes out, keep exploring to find a spot where it can recharge.

Radio: Can operate on the ground or in the hand. The ghost doesn’t speak, but it will occasionally groan or scream aloud without having to be prodded.

Thermometer: When used immediately after being dragged, it is found to be the most accurate. The thermometer will read the correct temperature immediately after being dropped if the person being dragged possesses one. The Child is the only person in whom the temperature never changes.

UV Light: Pointing a UV light to the ground yields no indication of where the evidence will be present. Usually, walking around with the UV does the work. Noting that sometimes the UV won’t uncover anything at all, which is evidence in and of itself, Big footprints = Baby.

Voodoo Doll: I typically fling it next to the ouija board and ponder it. It ultimately moves, or I eventually come to the conclusion that it won’t.

How To Weaken The Ghost

The tablet will outline how to weaken and ultimately catch the ghost once you’ve identified it. These tasks must be accomplished in the correct order; when finished, a green popup will appear.

You won’t need to restart if an object you weren’t supposed to utilize, is used in the middle of a step; simply carry on as if nothing occurred. You will be OK as long as the stages are eventually carried out in order.

The following items are utilized for this:

Holy Salt: When the ghost is performing the killing animation on you, throw holy salt at it.

Fire Salt: When the ghost is performing the killing animation on you, throw fire salt at it.

Salt: When the ghost is performing the killing animation on you, throw salt at the ghost.

Silver Bomb: Throw a silver bomb at the ghost when it starts to kill you in animation.

Golden Bomb: Detonate it at the ghost when it starts to kill you in animation.

Holy Water: When the ghost is performing the killing animation on you, throw holy water at it.

Holy Fire: When the ghost is performing the killing animation on you, throw holy fire at it.

Cross: Keep it in your palm throughout the killing animation; it will function when it is finished, keeping you from dying.

Christ: Hold on to that; it will work once the killing animation is finished, and you will not perish.

Incense: Holding incense in your hand will prevent you from dying once the killing animation has finished.

Plasma Absorber: Place it on the ground and stand next to it. Unless the item is used and not recharged, the ghost won’t hurt you. Activation of the absorber is quite obvious. The object has a bar that shows how much it has been restored.

Withering Lights: Drop on the ground and stand close to it; unless the item is in use and not recharged, the ghost won’t hurt you. Activation of the light is quite obvious. The object has a bar that shows how much it has been restored.

The additional tasks are:

  • Use the interact key on taps to activate x taps.
  • Use the interact key on the taps to turn off the x taps.
  • Use the interact key on the lights to turn on x number of lights.
  • Extinguish x lights: Use the interact key on the lights—that much is obvious.
  • The cursed toy will seem smoky green; pick it up and place it in a different room.

Capturing The Ghost

This is the final and green-highlighted step. The ghost should be visible to you and move around the map once you’ve finished the final weakening step. Throw the ghost-catching ball at the ghost as you get toward it. The game should then be over after you pick up the ball.

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