In this short guide, I will be showing you some tweaks you can do in Going Medieval to boost your FPS. This will involve both in-game graphics settings as well as a general windows setting. I will be showing them for both AMD and NVIDIA GPUs so that I can cover a broad spectrum of gamers who may use either of these two. Make sure you meet the minimum requirements for the game to be safe from your side. Also, cross-reference with my system specs to get a better idea of how it may run on your rig.
System requirements for Going Medieval
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
- DirectX: Version 11
- Storage: 1 GB available space
Best In-game graphics Settings
- Texture Quality: Try putting this to half the bar (50%) for the best results. The sweet spot would be 60-70%.
- Shadow Quality: Just like most games, unless it is a competitive game where shadows give you an edge, put this to Low. The same applies to this game also. I would recommend putting it to Low or Medium at most.
- Anisotropic Filtering: This should be turned off. Since retaining the sharpness of the textures is not that significant in this game, turning it off won’t hurt you too much.
- V-Sync: This should be turned off to get the uncapped FPS. You can experiment with this. In some cases, capping frames also helps in stabilizing the game.
- Framerate Cap: Turn this Off. This goes in synergy with the Vsync settings so it is ideal to turn down both of them.
- Anti-Aliasing: The ideal setting for me was FXAA. You can turn this off completely and see if it makes a difference.
- Resolution: I will suggest you keep this at native. But if you are still struggling with FPS, you should lower this to 1366×768 or any other 720p setting. The game may look a bit blunt but you should manage more frames.
System Specs Used To Test
- CPU: Ryzen 5 3600
- GPU: GTX 1660
- RAM: 16GB DDR4
- STORAGE: 1TB HDD (7200RPM)
- OS: Windows 10 64 Bit
- MONITOR RESOLUTION: 1920×1080
Tested for 60FPS at 1080p
NVIDIA and AMD Panel settings
- Open Nvidia Control Panel
- Select Manage 3D settings
- Click on Global Settings
- Now change the following settings:
- Threaded Optimization: On
- Power Management: Prefer Maximum Performance
- Low Latency Mode: Off
- Texture filtering – Quality: Performance
- Radeon Anti-lag – Enabled
- Radeon Chill – Disabled
- Boost – Disabled
- Image Sharpening – Enabled
- Sharpness – 80%
- Enhanced Sync – Disabled
- Wait for a vertical refresh – Always off
- Anti-Aliasing Mode: Use Application settings
- Anti-aliasing Method: Multi-sampling
- Morphological Filtering: Off
- Anisotropic Filtering Mode: Use application settings
- Texture Filtering Quality: Performance
- Surface Format Optimization: On
- Wait for V-sync: Off
- OpenGL Triple Buffering: Off
- Shader Cache: AMD optimized
- Tesselation Mode: Override application settings
- Maximum Tesselation Level: Off
- GPU Workload: Graphics
- Frame Rate Target Control: Disabled
The game ran properly all the way through. Since I managed to go past the system requirements, I figured that I should not have any issues with the performance. Still, I dialed down a lot of the settings I mentioned above to get more Frames out of it. If you happen to run this on a lower-end rig, It is ideal to play at the lowest possible settings at native resolution. This is a cliche tactic to go to the lowest settings for low systems, but in this game, it actually works!
Last Updated on June 6, 2021
A computer science graduate by qualification, Zoid loves to keep himself updated with the latest gaming content related to PC, Android, and other platforms as well. Likes to keep his diet and health in check from time to time!