Going Medieval | Best PC Settings for FPS

In this short guide, I will be showing you some tweaks you can do in Going Medieval to boost your FPS. This will involve both in-game graphics settings as well as a general windows setting. I will be showing them for both AMD and NVIDIA GPUs so that I can cover a broad spectrum of gamers who may use either of these two. Make sure you meet the minimum requirements for the game to be safe from your side. Also, cross-reference with my system specs to get a better idea of how it may run on your rig.


System requirements for Going Medieval

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
    • Memory: 8 GB RAM
    • Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
    • DirectX: Version 11
    • Storage: 1 GB available space

Best In-game graphics Settings

  • Texture Quality: Try putting this to half the bar (50%) for the best results. The sweet spot would be 60-70%.
  • Shadow Quality: Just like most games, unless it is a competitive game where shadows give you an edge, put this to Low. The same applies to this game also. I would recommend putting it to Low or Medium at most.
  • Anisotropic Filtering: This should be turned off. Since retaining the sharpness of the textures is not that significant in this game, turning it off won’t hurt you too much.
  • V-Sync: This should be turned off to get the uncapped FPS. You can experiment with this. In some cases, capping frames also helps in stabilizing the game.
  • Framerate Cap: Turn this Off. This goes in synergy with the Vsync settings so it is ideal to turn down both of them.
  • Anti-Aliasing: The ideal setting for me was FXAA. You can turn this off completely and see if it makes a difference.
  • Resolution: I will suggest you keep this at native. But if you are still struggling with FPS, you should lower this to 1366×768 or any other 720p setting. The game may look a bit blunt but you should manage more frames.

System Specs Used To Test

  • CPU: Ryzen 5 3600
  • GPU: GTX 1660
  • RAM: 16GB DDR4
  • STORAGE: 1TB HDD (7200RPM)
  • OS: Windows 10 64 Bit
  • MONITOR RESOLUTION: 1920×1080

Tested for 60FPS at 1080p


NVIDIA and AMD Panel settings

NVIDIA

  • Open Nvidia Control Panel
  • Select Manage 3D settings
  • Click on Global Settings
  • Now change the following settings:
  • Threaded Optimization: On
  • Power Management: Prefer Maximum Performance
  • Low Latency Mode: Off
  • Texture filtering – Quality: Performance

AMD

  • Radeon Anti-lag – Enabled
  • Radeon Chill – Disabled
  • Boost – Disabled
  • Image Sharpening – Enabled
  • Sharpness – 80%
  • Enhanced Sync – Disabled
  • Wait for a vertical refresh – Always off
  • Anti-Aliasing Mode: Use Application settings
  • Anti-aliasing Method: Multi-sampling
  • Morphological Filtering: Off
  • Anisotropic Filtering Mode: Use application settings
  • Texture Filtering Quality: Performance
  • Surface Format Optimization: On
  • Wait for V-sync: Off
  • OpenGL Triple Buffering: Off
  • Shader Cache: AMD optimized
  • Tesselation Mode: Override application settings
  • Maximum Tesselation Level: Off
  • GPU Workload: Graphics
  • Frame Rate Target Control: Disabled

Conclusion

The game ran properly all the way through. Since I managed to go past the system requirements, I figured that I should not have any issues with the performance. Still, I dialed down a lot of the settings I mentioned above to get more Frames out of it. If you happen to run this on a lower-end rig, It is ideal to play at the lowest possible settings at native resolution. This is a cliche tactic to go to the lowest settings for low systems, but in this game, it actually works!

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