In this short guide, I will be showing you some tweaks you can do in Going Medieval to boost your FPS. This will involve both in-game graphics settings as well as a general windows setting. I will be showing them for both AMD and NVIDIA GPUs so that I can cover a broad spectrum of gamers who may use either of these two. Make sure you meet the minimum requirements for the game to be safe from your side. Also, cross-reference with my system specs to get a better idea of how it may run on your rig.
System requirements for Going Medieval
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit
- Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
- DirectX: Version 11
- Storage: 1 GB available space
Best In-game graphics Settings
- Texture Quality: Try putting this to half the bar (50%) for the best results. The sweet spot would be 60-70%.
- Shadow Quality: Just like most games, unless it is a competitive game where shadows give you an edge, put this to Low. The same applies to this game also. I would recommend putting it to Low or Medium at most.
- Anisotropic Filtering: This should be turned off. Since retaining the sharpness of the textures is not that significant in this game, turning it off won’t hurt you too much.
- V-Sync: This should be turned off to get the uncapped FPS. You can experiment with this. In some cases, capping frames also helps in stabilizing the game.
- Framerate Cap: Turn this Off. This goes in synergy with the Vsync settings so it is ideal to turn down both of them.
- Anti-Aliasing: The ideal setting for me was FXAA. You can turn this off completely and see if it makes a difference.
- Resolution: I will suggest you keep this at native. But if you are still struggling with FPS, you should lower this to 1366×768 or any other 720p setting. The game may look a bit blunt but you should manage more frames.
System Specs Used To Test
- CPU: Ryzen 5 3600
- GPU: GTX 1660
- RAM: 16GB DDR4
- STORAGE: 1TB HDD (7200RPM)
- OS: Windows 10 64 Bit
- MONITOR RESOLUTION: 1920×1080
Tested for 60FPS at 1080p
NVIDIA and AMD Panel settings
- Open Nvidia Control Panel
- Select Manage 3D settings
- Click on Global Settings
- Now change the following settings:
- Threaded Optimization: On
- Power Management: Prefer Maximum Performance
- Low Latency Mode: Off
- Texture filtering – Quality: Performance
- Radeon Anti-lag – Enabled
- Radeon Chill – Disabled
- Boost – Disabled
- Image Sharpening – Enabled
- Sharpness – 80%
- Enhanced Sync – Disabled
- Wait for a vertical refresh – Always off
- Anti-Aliasing Mode: Use Application settings
- Anti-aliasing Method: Multi-sampling
- Morphological Filtering: Off
- Anisotropic Filtering Mode: Use application settings
- Texture Filtering Quality: Performance
- Surface Format Optimization: On
- Wait for V-sync: Off
- OpenGL Triple Buffering: Off
- Shader Cache: AMD optimized
- Tesselation Mode: Override application settings
- Maximum Tesselation Level: Off
- GPU Workload: Graphics
- Frame Rate Target Control: Disabled
The game ran properly all the way through. Since I managed to go past the system requirements, I figured that I should not have any issues with the performance. Still, I dialed down a lot of the settings I mentioned above to get more Frames out of it. If you happen to run this on a lower-end rig, It is ideal to play at the lowest possible settings at native resolution. This is a cliche tactic to go to the lowest settings for low systems, but in this game, it actually works!